Quote Originally Posted by Akiza View Post
Job customization is how the class and job system should work anyways.

The Class should be base skills that each disciple of war and magic should have.
The Job should be specialized talent trees within each class having skills that are unique to each individual job.
You say "customization" but they only exist as stepping stones and the real form respectively. Without classes being at least situationally viable, jobs are not a form of customization in their own right. And even if they were made viable, you'd be given the option of a full set of tools to a certain purpose and the 'full set minus 5 abilities', with an absolutely haphazard pick of abilities in place of those 5. That does not make for an especially interesting playstyle (especially given cross-class skills in their current form).