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  1. #1
    Player

    Join Date
    Aug 2014
    Location
    Ul'Dah - Jenova
    Posts
    82
    My stats shouldn't be overwhelmingly determined by my gear. A naked level 50 char should still have plenty of inherent power from the just that fact that it LEVELED 49 times. I am tired of this whole, "customize your character through gear!" mantra. Gear should offer basics such as physical and magical defense. The addition of stats to gear should be rare, gear is made to protect your being, additional stats on gear should be what makes it legendary. I want more player stat growth based on leveling, not coil runs and loot. Two ilvl 120 gear items shouldn't have the ability to totally re-purpose your character, that is what normal leveling is for.

    Examples: My miner gets better everyday because he gains exp and levels often. His ability to mine certain materials should get easier with time, not because he went to market and bought a nice hat which magically makes his eyes work better and increases his ability to mine.

    My Black Mage worked hard everyday learning his new spells, but no matter how maxed out his level, he was utterly confused that the unless he bought some nice shit from the market board or went on suicidal coil runs that his knowledge was worthless. WOW, this new belt really makes it easier to aim my spells with more accuracy, YEAH, that totally makes sense. See how it allows my hips to rotate smoothly during my spellcast, couldn't possibly have learned that while leveling my character. These elite techniques are only reachable if you got the latest fashions, otherwise you're just not gud.

    Point: High focused gear stats are ridiculous and make the entire ilvl system look outlandish. Oops, Sephiroth forgot to put on his new allagan robe, now Cloud doesn't need to worry because his buddy downtown is ilvl 130.

    If this game goes on for 3, 4, 5 years or more with this stupid system in play, I should probably start saving up for my future ilvl 400 gear, because that is the moronic system that SE seems to have set up.
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    Last edited by IsaacDamodred; 02-09-2015 at 02:29 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IsaacDamodred View Post
    My stats shouldn't be overwhelmingly determined by my gear. A naked level 50 char should still have plenty of inherent power from the just that fact that it LEVELED 49 times.
    I have to agree with you, but at the same time I feel obliged to note how little time is spent leveling a character to cap compared to the time spent after that. Without a new system in place (say... AP, as opposed to XP) that does not cap, gear will have to be the measure of that continued play after cap, rather than xp.

    ...Here's hoping for said system, then?

    (That said, this, much like an unchangeable set of bonus attributes, would lack the versatility of multiple gear choices for someone who has multiple top ilvl gear sets. It would aid consistency and the gear dependence a bit less ridiculous, but, in the end, not necessarily customization. Something that bridges the gap between ilvls somewhat, allowing the use of a particular i100 piece for its secondary stats over an i120 piece, would probably be the most useful as far as "customization goes". But by now I'm just thinking to myself. Please ignore.)
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