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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Job customization is how the class and job system should work anyways.

    The Class should be base skills that each disciple of war and magic should have.
    The Job should be specialized talent trees within each class having skills that are unique to each individual job.
    (1)
    Last edited by Akiza; 02-05-2015 at 09:23 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Akiza View Post
    Job customization is how the class and job system should work anyways.

    The Class should be base skills that each disciple of war and magic should have.
    The Job should be specialized talent trees within each class having skills that are unique to each individual job.
    You say "customization" but they only exist as stepping stones and the real form respectively. Without classes being at least situationally viable, jobs are not a form of customization in their own right. And even if they were made viable, you'd be given the option of a full set of tools to a certain purpose and the 'full set minus 5 abilities', with an absolutely haphazard pick of abilities in place of those 5. That does not make for an especially interesting playstyle (especially given cross-class skills in their current form).
    (0)

  3. #3
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Akiza View Post
    Job customization is how the class and job system should work anyways.

    The Class should be base skills that each disciple of war and magic should have.
    The Job should be specialized talent trees within each class having skills that are unique to each individual job.
    Before 2.0 they said classes would be versatile for many different situations while Jobs were "specialized" for very specific content. This never worked, for two major reasons:
    1) Instead of reducing some stats while raising others, the Job Soul Crystal only adds stats to the Job, making it superior to its class counterpart.
    2) The selection of cross-class skills usable by classes can't compare to the game-changing abilities Jobs get, once again, making the job superior.

    I like your idea. I think this system can still be salvaged, but I'd rather they just get rid of these "classes" that IMO, don't belong in the FF universe. Same skills from level 1-50 with the only exception being Scholar and Summoner needing extra attention to properly differentiate the two.
    (0)