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  1. #1
    Player
    Levis's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Cryptik Mortem
    World
    Sargatanas
    Main Class
    Culinarian Lv 50
    Love & Support This:

    Not sure why so many people seem to be on the fence/against it. WoW & FFXI both have these features, but it seems like its a new concept or something lol...

    WoW:
    Paladin, Monk = Heal, DPS, Tank
    Rogue = Pure DPS (still had different trees to customize play style)
    Shaman, Priest = DPS, Heals
    etc...

    FFXI: (Sub-Job System)
    This stuck more to the main theme of triad (tank,dps,heals) but still offered huge gear/merit point options to build your character how you saw fit

    Ninja = Were numerous evasion builds and was a tank for a lot of content, then switch your gear to STR/Acc stats and now I am a viable DPS
    Red Mage = So many builds arose around this class and became well known for solo capability
    Paladin = While this did hold true to being a Tank, you could still put on your DPS gear with a giant broadsword and go kill things if you choose to do so, you had those options available

    Note: Even classes such as ROG/NIN that are obviously stuck in a DPS role could have weapon choices down the road just as one example.

    Example: I would like the option to chose between different weapons:

    Swords = Low Attack Speed, Higher Damage
    Katana's = Medium Attack Speed, Lower Damage
    Daggers = High Attack Speed, Very Low Damage

    If I like to see bigger damage numbers I will choose swords. If I prefer a high attack speed style of play I will choose katana or daggers. This is just one small example of something plausible in the future.

    I myself am one who looks up the most efficient builds and plays that build for the relevant content (dungeons/raids). Do I still want the option to have a different gear set for soloing or random goofing around? HELL YA!

    I think the biggest issue with these changes is that the game is still so very young and often times I think that is forgotten. It will take years before this game is polished. WoW & FFXI have had such a long time to grow and improve and I think we will be playing a very different FF14 5 years from now.
    (3)

  2. #2
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Levis View Post
    Not sure why so many people seem to be on the fence/against it. WoW & FFXI both have these features, but it seems like its a new concept or something lol...
    Exactly!

    Quote Originally Posted by Levis View Post
    I myself am one who looks up the most efficient builds and plays that build for the relevant content (dungeons/raids). Do I still want the option to have a different gear set for soloing or random goofing around? HELL YA!
    This is what I'm all about, thank you!

    Quote Originally Posted by Levis View Post
    I think the biggest issue with these changes is that the game is still so very young and often times I think that is forgotten. It will take years before this game is polished. WoW & FFXI have had such a long time to grow and improve and I think we will be playing a very different FF14 5 years from now.
    Right you are. We just need to nudge them in the right direction.
    (1)