Quote Originally Posted by Moqi View Post
So you just want glamour options, unless you're expecting SE to make skills for every class for every role. If you're gonna use all cross-class melee dps skill you might as well play one drg, mnk or nin and glamour paladin gear on. Why would I want a shitty healer with high defenses and a squishy tank who can't take hits but is able to cast thunder II?
Usually how this is done is the player would have most of the base skills for their job and SE add 3-5 skills/traits/buffs for any chosen role designed to allow the player to succeed in that role. You, for instance, would most likely chose a "pure healer," no one would touch your restorative power and you could take pride in that. I would play something that gives my sch more damage output since I can easily heal most dungeons. And that is only one option they could go with.

My point is to customize. They could make a dps still a dps just in a different way. BLM that "specialize" in Fire Ice or Lighting.(get rid of the current"fire does more dmg, while ice heals mp setup, that is boring and makes healing MP pots worthless) Maybe fire could stack high dots, Ice could have CC effects, and Lightning do large amounts of single target damage.

I already gave some examples of how to implement job customizing in my first post. It doesn't have to be the Extreme/1.0 setup you despise.