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  1. #38
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by LandricFrey View Post
    I've seen enough people state it can't be done simply because it wouldn't work with the way the game is in its current state, but expansions are usually a time to make major changes to game systems, such as the addition of a more in-depth customizing system.

    If anyone can come up with more suggestions on how SE could go about implementing such a system, please post here and I will add it to my original post with proper credit given, of course.
    It can be done in its current state. It would just require that there are sacrifices.
    For example if you made Paladins capable healers then you'd need top add something that makes them more squishy. If you made a DPS a tank, then you'd need to retard their damage output, which is entirely doable using a sub system over the current class/armoury system. In all honesty if wouldn't be that much different than CON/WHM or Scholars needing to use cleric stance to be able to do anything effectively other than heal.

    The point I was trying to make is just because 'X' MMO did a talent system and it got to the point of omgwtfstupid... Doesnt mean thats the way it needs to be done here. It's a different game, with different developers who have different approaches, perspectives, and ideas regarding similar systems that are shared across most MMOs in the genre.
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    Last edited by Havenae; 02-24-2015 at 11:50 PM.