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  1. #21
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Levis View Post
    Not sure why so many people seem to be on the fence/against it. WoW & FFXI both have these features, but it seems like its a new concept or something lol...
    Exactly!

    Quote Originally Posted by Levis View Post
    I myself am one who looks up the most efficient builds and plays that build for the relevant content (dungeons/raids). Do I still want the option to have a different gear set for soloing or random goofing around? HELL YA!
    This is what I'm all about, thank you!

    Quote Originally Posted by Levis View Post
    I think the biggest issue with these changes is that the game is still so very young and often times I think that is forgotten. It will take years before this game is polished. WoW & FFXI have had such a long time to grow and improve and I think we will be playing a very different FF14 5 years from now.
    Right you are. We just need to nudge them in the right direction.
    (1)

  2. #22
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by LandricFrey View Post
    Sounds like you need some better friends.
    I am not talking about myself. There are plenty of people who have to rely on PF/DF for everything.

    I would like to see battles where each individual needs to put more effort into keeping themselves up, adding debuffs to mobs that actually mean something, crowd control, and more obvious player manipulated mechanics to avoid damage.
    It sounds like it's just gonna dilute my job. Not that exciting.
    (0)

  3. #23
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Job customization is how the class and job system should work anyways.

    The Class should be base skills that each disciple of war and magic should have.
    The Job should be specialized talent trees within each class having skills that are unique to each individual job.
    (1)
    Last edited by Akiza; 02-05-2015 at 09:23 AM.

  4. #24
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    I would love to see jobs customization too! What if they left the classes but you can level them till you reach level 10, learning the basics, after that you choose a spec or a job specialization that will change your traits and main weapons with skill effects. For example:
    Rogue Lv.10 -----> you choose between Ninja (katana), Thief (daggers), Sky pirate (sword + knife?)
    Each job will have different stats(Thief on speed and crit, Ninja crit and medium speed and Sky pirate det and crit)
    This is just an example, could be done in, if not all, most of the current classes and give them a sense to be there. BUT! I know could be a lot of work for the devs and wont happen
    (2)

  5. #25
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    I play The Secret World or have been, one of the things I loved about that mmo, was the ability to use any weapon combination and the choice of 500 or more skills which you can swap out depending on the type of mobs you are fighting. Or if your going solo or in a party. They also had simple premade builds you could use if you didn't want to figure it out on your own. I would love to see what you suggested. I put up another post that is similar only that it goes along the lines of changing the ilevel system to a more "living" gear system. Instead of the constant grind to upgrade gear to keep up with new patches, it would be replaced with something akin to what the new expansion for Guild Wars 2 is attempting to do, though as you state, SE could do it better.
    (1)
    Last edited by Lainmyst; 02-05-2015 at 08:39 PM. Reason: reword sentences, correct mistakes

  6. #26
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Oh and i hope to see Determination reworked. It destroys builds variety
    (0)

  7. #27
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Noelzzz View Post
    Oh and i hope to see Determination reworked. It destroys builds variety
    how so ? It's just a flat damage/heal increase...
    (0)

  8. #28
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lainmyst View Post
    ...changing the ilevel system to a more "living" gear system. Instead of the constant grind to upgrade gear to keep up with new patches...
    I would love something like this. It gets me thinking of another suggestion to add to my list. It could work similar to FF9 where each piece of gear past lvl 50 will have traits to improve abilities. Once spiritbonded it becomes active or perhaps you unlock that trait and you can slot it to your character. Of course the amount of slotted traits would be limited so you couldn't just throw on everything and be superhuman.
    (0)

  9. #29
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Kuwagami View Post
    how so ? It's just a flat damage/heal increase...
    That's why i think it destroys variety.. till will have det working as it is now all other stats will come after determination no matter the jobs you play
    (0)

  10. #30
    Player

    Join Date
    Aug 2014
    Location
    Ul'Dah - Jenova
    Posts
    82
    My stats shouldn't be overwhelmingly determined by my gear. A naked level 50 char should still have plenty of inherent power from the just that fact that it LEVELED 49 times. I am tired of this whole, "customize your character through gear!" mantra. Gear should offer basics such as physical and magical defense. The addition of stats to gear should be rare, gear is made to protect your being, additional stats on gear should be what makes it legendary. I want more player stat growth based on leveling, not coil runs and loot. Two ilvl 120 gear items shouldn't have the ability to totally re-purpose your character, that is what normal leveling is for.

    Examples: My miner gets better everyday because he gains exp and levels often. His ability to mine certain materials should get easier with time, not because he went to market and bought a nice hat which magically makes his eyes work better and increases his ability to mine.

    My Black Mage worked hard everyday learning his new spells, but no matter how maxed out his level, he was utterly confused that the unless he bought some nice shit from the market board or went on suicidal coil runs that his knowledge was worthless. WOW, this new belt really makes it easier to aim my spells with more accuracy, YEAH, that totally makes sense. See how it allows my hips to rotate smoothly during my spellcast, couldn't possibly have learned that while leveling my character. These elite techniques are only reachable if you got the latest fashions, otherwise you're just not gud.

    Point: High focused gear stats are ridiculous and make the entire ilvl system look outlandish. Oops, Sephiroth forgot to put on his new allagan robe, now Cloud doesn't need to worry because his buddy downtown is ilvl 130.

    If this game goes on for 3, 4, 5 years or more with this stupid system in play, I should probably start saving up for my future ilvl 400 gear, because that is the moronic system that SE seems to have set up.
    (0)
    Last edited by IsaacDamodred; 02-09-2015 at 02:29 PM.

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