Exactly!
This is what I'm all about, thank you!
Right you are. We just need to nudge them in the right direction.I think the biggest issue with these changes is that the game is still so very young and often times I think that is forgotten. It will take years before this game is polished. WoW & FFXI have had such a long time to grow and improve and I think we will be playing a very different FF14 5 years from now.![]()
I am not talking about myself. There are plenty of people who have to rely on PF/DF for everything.
It sounds like it's just gonna dilute my job. Not that exciting.I would like to see battles where each individual needs to put more effort into keeping themselves up, adding debuffs to mobs that actually mean something, crowd control, and more obvious player manipulated mechanics to avoid damage.
Job customization is how the class and job system should work anyways.
The Class should be base skills that each disciple of war and magic should have.
The Job should be specialized talent trees within each class having skills that are unique to each individual job.
Last edited by Akiza; 02-05-2015 at 09:23 AM.
I would love to see jobs customization too! What if they left the classes but you can level them till you reach level 10, learning the basics, after that you choose a spec or a job specialization that will change your traits and main weapons with skill effects. For example:
Rogue Lv.10 -----> you choose between Ninja (katana), Thief (daggers), Sky pirate (sword + knife?)
Each job will have different stats(Thief on speed and crit, Ninja crit and medium speed and Sky pirate det and crit)
This is just an example, could be done in, if not all, most of the current classes and give them a sense to be there. BUT! I know could be a lot of work for the devs and wont happen![]()
I play The Secret World or have been, one of the things I loved about that mmo, was the ability to use any weapon combination and the choice of 500 or more skills which you can swap out depending on the type of mobs you are fighting. Or if your going solo or in a party. They also had simple premade builds you could use if you didn't want to figure it out on your own. I would love to see what you suggested. I put up another post that is similar only that it goes along the lines of changing the ilevel system to a more "living" gear system. Instead of the constant grind to upgrade gear to keep up with new patches, it would be replaced with something akin to what the new expansion for Guild Wars 2 is attempting to do, though as you state, SE could do it better.
Last edited by Lainmyst; 02-05-2015 at 08:39 PM. Reason: reword sentences, correct mistakes
Oh and i hope to see Determination reworked. It destroys builds variety
I would love something like this. It gets me thinking of another suggestion to add to my list. It could work similar to FF9 where each piece of gear past lvl 50 will have traits to improve abilities. Once spiritbonded it becomes active or perhaps you unlock that trait and you can slot it to your character. Of course the amount of slotted traits would be limited so you couldn't just throw on everything and be superhuman.
My stats shouldn't be overwhelmingly determined by my gear. A naked level 50 char should still have plenty of inherent power from the just that fact that it LEVELED 49 times. I am tired of this whole, "customize your character through gear!" mantra. Gear should offer basics such as physical and magical defense. The addition of stats to gear should be rare, gear is made to protect your being, additional stats on gear should be what makes it legendary. I want more player stat growth based on leveling, not coil runs and loot. Two ilvl 120 gear items shouldn't have the ability to totally re-purpose your character, that is what normal leveling is for.
Examples: My miner gets better everyday because he gains exp and levels often. His ability to mine certain materials should get easier with time, not because he went to market and bought a nice hat which magically makes his eyes work better and increases his ability to mine.
My Black Mage worked hard everyday learning his new spells, but no matter how maxed out his level, he was utterly confused that the unless he bought some nice shit from the market board or went on suicidal coil runs that his knowledge was worthless. WOW, this new belt really makes it easier to aim my spells with more accuracy, YEAH, that totally makes sense. See how it allows my hips to rotate smoothly during my spellcast, couldn't possibly have learned that while leveling my character. These elite techniques are only reachable if you got the latest fashions, otherwise you're just not gud.
Point: High focused gear stats are ridiculous and make the entire ilvl system look outlandish. Oops, Sephiroth forgot to put on his new allagan robe, now Cloud doesn't need to worry because his buddy downtown is ilvl 130.
If this game goes on for 3, 4, 5 years or more with this stupid system in play, I should probably start saving up for my future ilvl 400 gear, because that is the moronic system that SE seems to have set up.
Last edited by IsaacDamodred; 02-09-2015 at 02:29 PM.
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