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  1. #1
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90

    Request: 3.0 Job Customizing

    As it stands the only difference between two people playing the same job is gear, along with the 30 stat points to put in one of two stats actually needed by your job. We can customize greatly how we look, but why not how we play our jobs?

    One of my favorite aspects of the Final Fantasy series has been character playstyle customization, most notably : FF5, FF7, FFT, and yes, FF11. (Thank you, Lexia.)

    Why should we have the ability to customize our jobs?

    Players could enjoy imagining fun, creative builds, even knowing that they may not be the perfect choices. Besides, those “perfect” builds may not work best for some players. The fun is finding what works best for you.

    It would open up certain jobs to those who would never play because it is stuck with a single role. I know of plenty of people who would love to be a Paladin if only it weren't a tank role only. This would also solve many player’s gripes over the Dark Knight being categorized as a tank.

    An added feature to the game that would draw in players on the fence or simply turned off by how simple or bland the jobs are.

    False arguments against this funtastic idea:

    1. “Choice is an Illusion.” If I understand correctly, this is one of three player types.
    a) Those who are punished by difficult content to the point of needing perfect builds just to get by.
    b) Players who want the very best set up so they can perform their best.
    c) Those who haven’t the time, interest, or are scared to make their own decisions.

    False. All of those players would chose to look up a premade optimal build to enhance their experience, effectively giving them but one choice. Nothing would change for them except the fact that they have made a decision.

    2. “It would be hard for the devs to do.” More variables would lead to further imbalance, ultimately breaking the game.

    False. The challenge would be greater, though I still wouldn't argue this when we have the some of the most talented devs in the world working on this game. There are other games out there with a balanced custom class system in place. There’s no reason SE couldn't do it and do it better!

    3. “The mess that’s already the Duty Finder would only get worse. People who have made poor choices may potentially join the DF keeping me from completing content."

    False. This is a self-inflicted wound whereas the more difficult content in any MMO should not be attempted with random players. If they are struggling in a low dungeon, a little kind advice goes a long way and completion would be possible. As I see it, if you're so against it then DF should be a last resort, not your primary go-to for content completion. Try the Party Finder. Join an active FC. Go make some friends who share your playstyle and have fun again. IMO that is the true spirit of the MMO.

    Ultimately it is up to SE on if and how to implement such a feature, though I’d like to throw out some suggestions:

    A combination of FFXI and ARR:
    Pick a subjob or a combination of two where the player may take most of the lvl 1-30 abilities. (with a 5-10 cross-skill maximum)

    More fun with Traits:
    Sure we could cross-class them, but what about adding trait materia? Most equipment would have 1 or 2 trait slots which anyone could socket no matter the profession.

    Talent Trees: (Yes I know they’re cliché, though anything would be an improvement.)
    (WHM)
    +1-5 points to raise all magic healing potency 1-5%
    +1-5 points to reduce casting time by 5-25%
    +1-3 points to increase Cure 2 potency by 5-15%
    +1-2 points to increase max MP by 5-10%... and on and on.

    FF9 inspired system
    Instead of learning abilities from equipped armor as it was in FF9, why not add traits, buffs, and various ability upgrades by spiritbonding lvl 51-60 gear. The bonuses could be attached to the gear or they could be attained from the gear.

    The first option would make just simple stat comparisons to armor a thing of the past and add another deciding factor to player choice. An example for a healer would be: One piece of fear has a trait that gives + 3% increase in healing potency while the other piece of gear has a trait which makes Esuna or Leeches a party-wide ability.

    The other option would award the player the bonus after spiritbond, and then could be slotted as a bonus trait for the player's job regardless of weather or not the player has the piece equipped. There would only be a limited amount of slots available to keep a player from becoming too powerful.

    This would be a meaningful way we could have alternate builds for our jobs.

    Extreme/1.0:
    Allow jobs access to something around 75% of all abilities in the game, barring certain abilities which define the job. Or in other words; keep locked all skills associated with jobs as they are now, then open up all current class skills to every job. An example would be: Benediction would only be usable by a White Mage, while stoneskin, cure 2, medica, and protect usable by all jobs as long as they have leveled the required job to the appropriate level. WHM still has the improved stoneskin and protect traits as well as the piety and mind to keep its place as the main healer, while other jobs gain a little more versatility or flavor as I prefer to call it. (side note: I love both the FF series since its origins and MMO’s in general. I have played FF14 1.0, briefly. The reason why my friends and I stopped playing wasn’t the class system at that point, it was the frustration of a clunky UI and battle system so bad that I had lost faith in the franchise. ARR fixed most of that, here’s hoping the game gets even better!)

    Something I've forgotten? Agree, disagree, or agree to disagree? Then I want to hear more from the community. An official statement on the subject would also be much appreciated.

    If anyone can come up with more suggestions on how SE could go about implementing such a system, please post here and I will add it to my original post with proper credit given, of course.

    Tl;dr? If you support more freedom of choice as to your job's playstyle in any way, please give a "like" and comment to get some attention to this issue. Thank you for your comments and support!
    (12)
    Last edited by LandricFrey; 02-22-2015 at 10:14 AM.

  2. #2
    Player Akiza's Avatar
    Join Date
    Oct 2013
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    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Job customization has to do with making the player character stronger instead of getting better equipment. That's more for tablet and cell phone MMO's it won't work for a AAA MMO like Final Fantasy XIV A Realm Reborn. The Balancing issue alone would be a nightmare because they have to adjust difficulty of content for all those builds. I'll think of more !reasons! why job customization is a bad idea later.
    (3)

  3. #3
    Player
    Moqi's Avatar
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    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Akiza View Post
    I'll think of more !reasons! why job customization is a bad idea later.
    Someone will do the math and figure out the best skill/stats to use and everybody will follow, like we already do with gear. People keep asking for more viariety but then only follow one road anyway.
    (3)

  4. #4
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Moqi View Post
    Someone will do the math and figure out the best skill/stats to use and everybody will follow, like we already do with gear. People keep asking for more viariety but then only follow one road anyway.
    As I've already stated in my post, there will always be those who look up and go by what is considered the "best build." That's their decision. The rest of us can enjoy the freedom of coming up with our own builds. Also just because something is considered the best build doesn't always make it the best, in other words; an alternate build may be a better fit for a particular player's playstyle, allowing them to be more efficient playing their job in their own way.
    (1)
    Last edited by LandricFrey; 02-03-2015 at 05:08 AM.

  5. #5
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by LandricFrey View Post
    As I've already stated in my post, there will always be those who look up and go by what is considered the "best build." That's their decision. The rest of us can enjoy the freedom of coming up with our own builds. Also just because something is considered the best build doesn't always make it the best, in other words; an alternate build may be a better fit for a particular player's playstyle, allowing them to be more efficient playing their job in their own way.
    I'm a WHM and stack spell speed. Half of these forums is probably barfing right now. Remember that guy who put parry on his DRG relic and everyone laughed at him? Yeah... the little choice we have is already ignored. There'll be a dozen people at most with unique sets. With more jobs we may have a more choices in cross-class skills but that'd be the exent of it hopefully.

    Also:
    I know of plenty of people who would love to be a Paladin if only it weren't a tank role only.
    I chose WHM because I like to heal, so I looked up what jobs had that role and picked the one I liked the most, not the other way around. How can you want to be a Paladin and dps? If all jobs can do anything you might as well just ask for glamour restrictions to be lifted. If I wanna be a WHM that DPS... I'd play BLM because that's what I'd be. If you are a DPS paladin aren't you just a ninja with a paladin glamour on? I don't get it. If you don't want to tank why'd you want to be a paladin besides aesthetics?
    (2)

  6. #6
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Moqi View Post
    How can you want to be a Paladin and dps?
    People may want to be a sword wielding, cool armor wearing job without the stress of being forced to tank. Think of how many people it would please if DRK had the option of dps? Obviously there would be a trade off of dps for the added survivability of heavy armor, but at least it opens up some options.
    (0)

  7. #7
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Akiza View Post
    Job customization has to do with making the player character stronger instead of getting better equipment. That's more for tablet and cell phone MMO's it won't work for a AAA MMO like Final Fantasy XIV A Realm Reborn. The Balancing issue alone would be a nightmare because they have to adjust difficulty of content for all those builds. I'll think of more !reasons! why job customization is a bad idea later.
    So you're saying that WoW was never a AAA MMO? In vanilla and TBC I remember Paladins and Warriors being viable dps options as well as tanks, and shadow priests with staggering damage output. I also remember classes in that game were fairly well balanced in PVE and PVP. Saying something would be hard to do is a poor excuse for giving up on an idea. It can be done, it has been done, and I have a feeling SE could do it better!
    (1)

  8. #8
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LandricFrey View Post
    So you're saying that WoW was never a AAA MMO? In vanilla and TBC I remember Paladins and Warriors being viable dps options as well as tanks, and shadow priests with staggering damage output. I also remember classes in that game were fairly well balanced in PVE and PVP. Saying something would be hard to do is a poor excuse for giving up on an idea. It can be done, it has been done, and I have a feeling SE could do it better!
    Sorry, you got me on "in vanilla and TBC WoW, PALADINS and Warriors were viable options for dps aside from tanking".

    You sir lived in your own delusions then. While a Warrior could be optimal, PALADINS were pure crap, both in tanking and especially dps during the first 4 years of WoW. They were only viable for Single Target Healing and more than anything buffing Blessing of Kings. Shadow Priests on the other hand provided more raid utility by offering life leeching and mana aside from a decent damage too.
    (1)

  9. #9
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BlueThunder View Post
    Sorry, you got me on "in vanilla and TBC WoW, PALADINS and Warriors were viable options for dps aside from tanking".

    You sir lived in your own delusions then. While a Warrior could be optimal, PALADINS were pure crap, both in tanking and especially dps during the first 4 years of WoW. They were only viable for Single Target Healing and more than anything buffing Blessing of Kings. Shadow Priests on the other hand provided more raid utility by offering life leeching and mana aside from a decent damage too.
    You're missing the point. The fact that all classes could successfully take on different roles is the main focus here. I said they were "viable" not the very best. I healed and/or dps on shamans, druids, and priests in any situation it worked. If it was a raid, maybe a certain healer or tank wouldn't be the best option, but that person would be the Off-tank or support healer. It worked.

    Talent tree's in that game allowed a simple form of job customization by either letting you chose you group role or how you manage your damage, and even though that is the simplest and most cliche suggestion, it's still better than nothing IMO.
    (0)

  10. #10
    Player
    BlueThunder's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LandricFrey View Post
    snip.
    I'm not missing the point, and I know what giving each class "talent trees" will cause in the future. I spent 9 years on WoW to see how much damage it causes the massive amount of cries because X talent tree of Y class is Z powerful or not, which Blizzard always handled by buffing and nerfing here and there all over the place, causing big unbalance at all sides 90% of the time.

    And there was no Uniqueness in WoW anyways, everybody would follow a predetermined good build of talents, so your point is completely invalid. Those who would try something of their liking and bizzarre would get rejected because their choice was very poor and not the standard to follow. Even now that talent trees have vanished into a certain amount of skills you can choose of your liking, people will pick up those that work best anyways.
    (1)

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