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  1. #1
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    I play The Secret World or have been, one of the things I loved about that mmo, was the ability to use any weapon combination and the choice of 500 or more skills which you can swap out depending on the type of mobs you are fighting. Or if your going solo or in a party. They also had simple premade builds you could use if you didn't want to figure it out on your own. I would love to see what you suggested. I put up another post that is similar only that it goes along the lines of changing the ilevel system to a more "living" gear system. Instead of the constant grind to upgrade gear to keep up with new patches, it would be replaced with something akin to what the new expansion for Guild Wars 2 is attempting to do, though as you state, SE could do it better.
    (1)
    Last edited by Lainmyst; 02-05-2015 at 08:39 PM. Reason: reword sentences, correct mistakes

  2. #2
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lainmyst View Post
    ...changing the ilevel system to a more "living" gear system. Instead of the constant grind to upgrade gear to keep up with new patches...
    I would love something like this. It gets me thinking of another suggestion to add to my list. It could work similar to FF9 where each piece of gear past lvl 50 will have traits to improve abilities. Once spiritbonded it becomes active or perhaps you unlock that trait and you can slot it to your character. Of course the amount of slotted traits would be limited so you couldn't just throw on everything and be superhuman.
    (0)

  3. #3
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Oh and i hope to see Determination reworked. It destroys builds variety
    (0)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Noelzzz View Post
    Oh and i hope to see Determination reworked. It destroys builds variety
    how so ? It's just a flat damage/heal increase...
    (0)

  5. #5
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Kuwagami View Post
    how so ? It's just a flat damage/heal increase...
    That's why i think it destroys variety.. till will have det working as it is now all other stats will come after determination no matter the jobs you play
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kuwagami View Post
    how so ? It's just a flat damage/heal increase...
    Because there are auto-crit abilities on which Crit is wasted while Det instead increases their bonuses and for its added reliability, it is the top stat for all jobs except Black Mage or where a class/lob mechanic gives an abnormally high reliance on Crit (Bloodletter and Adlo). Due to Det's higher price (less Det than Crit/SS/Acc on a given piece of same ilvl gear if the other secondary was identical at an identical amount), critical strike may still edge it out very slightly on Ninja and possibly DRG (less so since LS's CD reduc), especially if the Det value is already high, thereby increasing the worth of other stats, but that's about it. It's an altogether excellent stat, whereas only BLM can make real use of Speed and Crit can go to waste or perform unreliably (Monk; tanks and healers).
    (0)

  7. #7
    Player

    Join Date
    Aug 2014
    Location
    Ul'Dah - Jenova
    Posts
    82
    My stats shouldn't be overwhelmingly determined by my gear. A naked level 50 char should still have plenty of inherent power from the just that fact that it LEVELED 49 times. I am tired of this whole, "customize your character through gear!" mantra. Gear should offer basics such as physical and magical defense. The addition of stats to gear should be rare, gear is made to protect your being, additional stats on gear should be what makes it legendary. I want more player stat growth based on leveling, not coil runs and loot. Two ilvl 120 gear items shouldn't have the ability to totally re-purpose your character, that is what normal leveling is for.

    Examples: My miner gets better everyday because he gains exp and levels often. His ability to mine certain materials should get easier with time, not because he went to market and bought a nice hat which magically makes his eyes work better and increases his ability to mine.

    My Black Mage worked hard everyday learning his new spells, but no matter how maxed out his level, he was utterly confused that the unless he bought some nice shit from the market board or went on suicidal coil runs that his knowledge was worthless. WOW, this new belt really makes it easier to aim my spells with more accuracy, YEAH, that totally makes sense. See how it allows my hips to rotate smoothly during my spellcast, couldn't possibly have learned that while leveling my character. These elite techniques are only reachable if you got the latest fashions, otherwise you're just not gud.

    Point: High focused gear stats are ridiculous and make the entire ilvl system look outlandish. Oops, Sephiroth forgot to put on his new allagan robe, now Cloud doesn't need to worry because his buddy downtown is ilvl 130.

    If this game goes on for 3, 4, 5 years or more with this stupid system in play, I should probably start saving up for my future ilvl 400 gear, because that is the moronic system that SE seems to have set up.
    (0)
    Last edited by IsaacDamodred; 02-09-2015 at 02:29 PM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IsaacDamodred View Post
    My stats shouldn't be overwhelmingly determined by my gear. A naked level 50 char should still have plenty of inherent power from the just that fact that it LEVELED 49 times.
    I have to agree with you, but at the same time I feel obliged to note how little time is spent leveling a character to cap compared to the time spent after that. Without a new system in place (say... AP, as opposed to XP) that does not cap, gear will have to be the measure of that continued play after cap, rather than xp.

    ...Here's hoping for said system, then?

    (That said, this, much like an unchangeable set of bonus attributes, would lack the versatility of multiple gear choices for someone who has multiple top ilvl gear sets. It would aid consistency and the gear dependence a bit less ridiculous, but, in the end, not necessarily customization. Something that bridges the gap between ilvls somewhat, allowing the use of a particular i100 piece for its secondary stats over an i120 piece, would probably be the most useful as far as "customization goes". But by now I'm just thinking to myself. Please ignore.)
    (0)

  9. #9
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The gear grind is it part of every MMO and developer haven't replaced that system yet. There two types of end game progression the gear grind and increasing the innate power of the player character abilities.
    (0)

  10. #10
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Akiza View Post
    The gear grind is it part of every MMO and developer haven't replaced that system yet. There two types of end game progression the gear grind and increasing the innate power of the player character abilities.
    The reason I responded to this thread is, this is changing with the first expansion for Guild Wars 2. One of the big changes they have been talking about is the idea of leveling gear via skills you can get, in this case a new npc race I believe will give you different skills to level up or increase your gear's abilities. Even though this is just one game, I would hope there is movement in this direction for other games including this one.
    (0)

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