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  1. #1
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by LandricFrey View Post
    So you're saying that WoW was never a AAA MMO? In vanilla and TBC I remember Paladins and Warriors being viable dps options as well as tanks, and shadow priests with staggering damage output. I also remember classes in that game were fairly well balanced in PVE and PVP. Saying something would be hard to do is a poor excuse for giving up on an idea. It can be done, it has been done, and I have a feeling SE could do it better!
    It was and then they made the mistake of trying to let everyone do everything and not have to sacrifice anything, leading to mega classes that can fit into any party role they want, which led to the decomposition of game mechanics and transformed WOW into one big dick measure competition where everyone was only trying to get the highest DPS in every dungeon and raid. If you hadn't noticed, FFXIV has taken everything everyone hated about WOW and didn't do it.
    (0)

  2. #2
    Player
    Cuervo78's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    235
    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    True, and unless they throw away the current system and redevelop it you would never be able to make a dps from tank class.
    The built in enimity generation alone would prevent this.
    (0)

  3. #3
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Cuervo78 View Post
    True, and unless they throw away the current system and redevelop it you would never be able to make a dps from tank class.
    The built in enimity generation alone would prevent this.
    With no classes required for the 3 new jobs, here's hoping they are throwing away the current system.
    (1)

  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    They're not - the current Armoury System is clearly staying. We know so little about the three new Jobs at the moment so anything discussed is just speculation. But I can honestly say the current class/Job system is staying as is more or less (after all, why implement ROG and NIN like existing classes if they were just going to scrap that a few months later?).

    And both Moqi and Akiza already mentioned the reason why your suggestion would not work so I'm not going to add anything further other than saying I agree fully with what they said.
    (2)

  5. #5
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Enkidoh View Post
    (after all, why implement ROG and NIN like existing classes if they were just going to scrap that a few months later?).
    Easy: To fit the current system until an overhaul. Aren't you curious as to why ROG/NIN skills aren't available to other jobs for cross-class? My guess would be they didn't want to bother balancing it for a soon to be rebuilt system come 3.0. And you're right about one thing: It's all speculation, but that doesn't mean suggestions for change can't be made right now.
    (0)
    Last edited by LandricFrey; 02-03-2015 at 05:59 AM.

  6. #6
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by LandricFrey View Post
    Aren't you curious as to why ROG/NIN skills aren't available for cross-class?
    bad guess, they are available to cross class if you use a class.




    anyway, what I'd like to see in a more FF-esque job system, with primary job commands and secondary job commands (like in FFT, or bravely default).
    (0)

  7. #7
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kuwagami View Post
    bad guess, they are available to cross class if you use a class.
    I'm sorry if I was unclear, but what I meant was that other jobs cannot use any of the ROG/NIN abilities. I shall make an edit to clarify.

    You seem to desire a more complex job system as well. Please "like" and maybe we can make a change. Thank you for your support.
    (2)
    Last edited by LandricFrey; 02-03-2015 at 06:02 AM.

  8. #8
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    You know i would like to see something like this as well. I would like to see more player agency in their characters, and choices to be made on individual playstyles. It would be good to see traits that players had to choose between, as well as set bonuses etc on armour. It would be far more interesting if on the next relic in 3.0, unique bonuses could be put on them. Its time SE allowed players to make choices rather than continue with the attitude which is more akin to hand holding when it comes to cross class skills, bonus attribute points, bonuses on weapons and armour etc. Lett he player make choices, we will make mistakes, but hey, thats part of the fun of playing Final Fantasy games .
    (2)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    So you just want glamour options, unless you're expecting SE to make skills for every class for every role. If you're gonna use all cross-class melee dps skill you might as well play one drg, mnk or nin and glamour paladin gear on. Why would I want a shitty healer with high defenses and a squishy tank who can't take hits but is able to cast thunder II?
    (0)
    Last edited by Moqi; 02-03-2015 at 07:20 PM.

  10. #10
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Moqi View Post
    So you just want glamour options, unless you're expecting SE to make skills for every class for every role. If you're gonna use all cross-class melee dps skill you might as well play one drg, mnk or nin and glamour paladin gear on. Why would I want a shitty healer with high defenses and a squishy tank who can't take hits but is able to cast thunder II?
    Usually how this is done is the player would have most of the base skills for their job and SE add 3-5 skills/traits/buffs for any chosen role designed to allow the player to succeed in that role. You, for instance, would most likely chose a "pure healer," no one would touch your restorative power and you could take pride in that. I would play something that gives my sch more damage output since I can easily heal most dungeons. And that is only one option they could go with.

    My point is to customize. They could make a dps still a dps just in a different way. BLM that "specialize" in Fire Ice or Lighting.(get rid of the current"fire does more dmg, while ice heals mp setup, that is boring and makes healing MP pots worthless) Maybe fire could stack high dots, Ice could have CC effects, and Lightning do large amounts of single target damage.

    I already gave some examples of how to implement job customizing in my first post. It doesn't have to be the Extreme/1.0 setup you despise.
    (0)

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