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  1. #1
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60

    Misunderstanding Skill Speed

    First of all. I am no genuine theorycrafter or such. I don't have the maths and tests to provide you about my statement. All I have is the experience I play with the game.

    Skill Speed.

    Most of us think the Skill Speed is designed to make our swings faster but it only provides very little speed. Thinking that the faster we swing, the more DPS we provide. But you need more than a lot of swings to make that happen even if you have 2.39 GCD of swings. Most likely, we run out of TP.

    My opinion to Skill Speed is, reaction to certain mechanic. It provides very little second allotment to react to stun(Shield Bash) or mitigate(Inner Beast)

    I noticed that monsters also have GCD too. Same with us, with that said, giving a very little second to react is huge, especially on clutch moments.

    For example, you want to use Inner Beast before Nael cast Ravensbeak. You have good skill speed to execute your mitigation. Which is good.

    What are your thoughts?
    (0)

  2. #2
    Player
    Feylie's Avatar
    Join Date
    Mar 2014
    Posts
    57
    Character
    Fey Ukita
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    (3)

  3. #3
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Feylie View Post
    Dat skill speed
    (0)

  4. #4
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by keroo View Post
    For example, you want to use Inner Beast before Nael cast Ravensbeak. You have good skill speed to execute your mitigation. Which is good.
    The problem here is that every fight is entirely choreographed. You know EXACTLY when that Ravensbeak is coming. You should be prepared for it. If you aren't sure of the timing, ask somebody, look it up, or record your gameplay footage and figure it out yourself.

    IN THE FUTURE, if we get more randomized fights, Skill Speed may be more useful. For example, if Ravensbeak were used randomly within 20 to 40 seconds of it going off cooldown, we may want to have more Skill Speed so that we can use Inner Beast with regards to a full GCD being in effect at the start of the cast. But that is not the case now.
    (3)

  5. #5
    Player
    Werhusky's Avatar
    Join Date
    Oct 2013
    Posts
    872
    Character
    Nazreen Eby
    World
    Cerberus
    Main Class
    Scholar Lv 70
    What Leo said its all rotation based. Its same for (healers) spellspeed I know by default when to apply my adlo/stoneskin as i learned the rotation. All I can say I actually noticed a lil more time i have for dpsing as my spellspeed increased a lil from first time T9 (i102 iirc) to now (OP i116/117). But basically skillspeed/spellspeed are for most classes rather useless except to push a lil more when you use your burst cds (war esp here on berserk).
    (0)
    >.> The derp is within you! JUST BELIEVE <.<
    .................\o/\o/ YADDA \o/\o/....................
    Want to join the Eorzean Derp? Use recruitment code M482YUK on Mogstation for a free Friendship Circlet which gives bonus XP up to level 25 ^^

  6. #6
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    my friend has a 2.3x gcd and I have a 2.5 gcd, the speed at which he runs out of tp is staggering tbh.

    As for the practical usages of it, I see little benefit really. This is far different for BLM who castbar and then swing, as opposed to physical dps with insta hits.
    (0)

  7. #7
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    I used to be obsessed with skill speed, and sacrificed STR and Determination for it. I got my gcd down to 2.36 and found it less fun wating on TP, on long fights. I'm obsessed with STR now, have faster fights, TP seems to last much longer, and a single strike holds aggro better.

    Skill speed? It's an afterthought anymore, for me.
    (0)

  8. #8
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    On a related note, it's important to at least get to the 376 Skill Speed breakpoint for 9 attacks during Berserk.
    (0)

  9. #9
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    It's funny, in ffxi a haste build was incredible cause you used auto attacks to BUILD tp, haste made you auto attack faster so you built tp faster for more weaponskills.
    In ffxiv it's the exact opposite, skill speed builds are awful cause they waste your tp faster meaning less weaponskills and has no effect on auto attacks.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  10. #10
    Player
    Levis's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Cryptik Mortem
    World
    Sargatanas
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Cabalabob View Post
    used auto attacks to BUILD tp
    Yes! I find it so awkward that we just start with TP @ a set amount instead of building it up. I am hoping that they change skill/spell speed to HASTE! Along with a plethora of other useful stats such as:
    Cure % / Regen +5
    Double/Triple Attacks
    Haste (Using the below example this would now increase auto-attack speed for DPS & Spell Casting / Recast times for Mages)

    My hope is that the GCD is removed and we revert to actually building our TP for attacks. All major buffs and such will remain on a GCD to avoid the obvious.
    (0)
    Last edited by Levis; 02-06-2015 at 06:42 AM.

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