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  1. #11
    Player
    lxChrisxl's Avatar
    Join Date
    Jul 2014
    Location
    ul'dah
    Posts
    117
    Character
    Chris Something
    World
    Gilgamesh
    Main Class
    Archer Lv 66
    seems people don't want to give out tips or anything :/.

    tip for ninja's on ps3/ps4 or pc using a controller: i find that setting my mundra's in a triangle order that starts( from left to right) ten, chi, jin. makes it fast for when you want to use your mundra's. need raiton? ten, chi(left to right). need huton? right to left. need suiton? left to right.

    tip for tanks: make sure you weave flash or the warrior equivalent into your rotation for better aggro holding. also don't forget about shield oath and sword oath
    (0)

  2. #12
    Player
    MrYaah's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Mr Yaah
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by lxChrisxl View Post
    seems people don't want to give out tips or anything :/.

    tip for ninja's on ps3/ps4 or pc using a controller: i find that setting my mundra's in a triangle order that starts( from left to right) ten, chi, jin. makes it fast for when you want to use your mundra's. need raiton? ten, chi(left to right). need huton? right to left. need suiton? left to right.

    tip for tanks: make sure you weave flash or the warrior equivalent into your rotation for better aggro holding. also don't forget about shield oath and sword oath
    Fine ill give you a bard tip

    Don't underestimate the value of bloodletter. It needs to stay off cooldown at all times, particularly it should never be off cooldown during a dot tick. Every time you get a bloodletter reset you have 3 seconds before you have to use it, but if you dont use it in 3 seconds you risk losing a 150 potency move. If you have to delay a gcd by half a second because you have a bunch of off gcds to use then do so, but dont let bloodletter sit off cooldown. If you ever get a natural bloodletter (goes 15 seconds without a reset proc) make sure you use it INSTANTLY, even if you have to delay a gcd, its coming up independent of your dot ticks and could overwrite one if you leave it up for even half a second. Learning how to never waste a bloodletter proc chance is one of the key skills to playing a high dps bard.

    Along a similar vein, learn how to make the most out of your buffs. You always want to get each of your dots up during an internal release (for the increased crit chance and therefore increased bloodletters). As such never use internal release right after applying both your dots, wait a gcd or else it will fall off after you reapply the first dot and before you reapply the second. Similar thing goes for Hawk's eye, raging strikes and blood 4 blood. Because they are 20 second durations you can fit two dots, and then one reapplication inside of the buff timing without clipping any of them. To do this you want to either buff right before applying both dots, or between the first dot and the second (then you get one at the beginning and both reapplications buffed). Its ok to delay the second dot a little bit if your buff is about to come up right after the dot reapplication. The same isnt true for the first dot, since you can just apply the buff between the dots and still be ok. Don't wait for more than a gcd on your buffs though (the only exception to this rule is blood for blood for which it is a dps gain to delay it by 10 seconds every time in order to line it up with barrage and hawks eye), if it comes up 2 gcds after your dot applications then thats when you should use it . This is only important when buffs come off CD right around the time you're reapplying dots.

    Further on buff snapshotting, everybody knows that venomous bite and wind bite snapshot the buffs up at application, but did you know the same is true for flaming arrow? make sure you use flaming arrow intelligently, dont pop flaming arrow then internal release if you can do the reverse without delaying anything too badly.
    (0)
    Last edited by MrYaah; 02-10-2015 at 04:16 AM.

  3. #13
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by lxChrisxl View Post
    healers benefit from foe's as well unless they're the kind that doesn't dps. if they are you always sing. only reason not to is if you're in a dungeon with no magic dps classes and your healer doesn't wanna dps. they should never run out of mp in a dungeon and if they do well that comes down to how you feel about healers not using dps skills.
    The reason I said it as I did though was if there is a mage there are 2 magic dps in the party and foe really makes it worthwhile. If all we have is a melee or even double bard well I just don't consider it worthwhile(hell for double bard one can sing paeon the other mages and just go aoe crazy).

    And at times the tank can be so bad that the healer will use up most of their MP just keep them alive(I have had this happen personally with a few tanks(no CD use and such) - no way did I have time for any DPS during that time) - the other problem I've been seeing recently is chain pulling(pick one or two packs when nearly dead already grab the next one and just keep going) not even the usual time between trash to get some decent MP back.
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