I like you, lets be friends. After 10+ years of FFXI, I've heard news of FFXIV, something "DIFFERENT!" boy was I estatic, I could be whatever I wanted just by picking up a weapon! I wouldn't have a clone! I could sit on the edge of water fountains and see eternity! (I'm one of the FFXI players that actually wanted to see the potential of FFXIV and not a clone of a game I've played for 10 years)
I mean look at the things we could've had!
http://www.youtube.com/watch?v=-cW56J8Gc5A
THINGS THAT WE HAD THAT NOW STILL OR DO NOT EXIST:
-Auto attack is removed. *sadly not anymore*
-Even if a skill gap is present among party members, kiling a monster will still grant combat skill increase.
-Skill caps are equivalent to level caps.
-Short guild leves are developed for those who do not have much time.
-There are specific combat skill Guild Leves - uses sword as an example.
-Different nations will have different guild leves.
-Aetheryte system developed for convenience and focus on content outside of cities. Reduce travel time for groups meeting up and make the entire system more efficient.
-Aside from just items and money, NM(Notorious monsters) may present rare item drops in Guild leves.
-HNM guild leaves are being developed for large groups and are being considered to be implemented in the game at launch. (HNMs confirmed?!?!)
-There won't be any overlap between players killing monsters for guild leves since they are all instanced for the guild leve recipients.
-There is non fighting content for crafting classes, but for advanced dungeons fighting will be necessary.
-Weapons now have durability, working with a crafter or leveling a crafting job yourself will be crucial to progression.
-Economy will still be trade among players driven with an auction house possibility. Other options are still being considered.
-SE is attemping to create an economy and trading system that people who do not play often can use as well.
-Currently only the 3 starting nations exist.
-The main aim or motivation for players in FFXIv will be "growth". You can develop your character and grow how you want to. Something a casual player and a hardcore player can share.
-Variation among armor progress more drastically than FFXI!
-Different armor will have different skill requirements. Each weapon has corresponding gear paths. ---There is general purpose gear and skill purposed gear, example is fencers for increased speed of sword skill leveling.
-Combat will be solo oriented until you join with friends
-Big emphasis on job skills and weapon upgrading; weapons determine your play-style