Slaughter mode is a brainless zerg fest that some people don't want to play but there's no other choice since people aren't queuing for Secure anymore.
always get 24 man match and it's not fun.
Slaughter mode is a brainless zerg fest that some people don't want to play but there's no other choice since people aren't queuing for Secure anymore.
always get 24 man match and it's not fun.
They seriously killed the secure queues on Tonberry, lucky to get even a 24man game... which I agree... isn't as fun as 72man secure.
I think the biggest mistake SE made with adding Slaughter is setting a 15min time limit, while secure has a 30min limit. To those that don't want to pvp but want to grind to R45 for glamours, they will take the fastest approach. (Sadly I've had some FC members make this pretty clear to me)
Very few secure matches last for the 30min... I don't think I've ever seen it last the full 30min, I'd say 20min would be the norm for a balanced 72 man game. While very few slaughter games end before the 15min time limit.
Change both secure and slaughter to 20min and you will see the queues even out even if the time spent in match remains essentially the same.
And yes, that means more people not knowing what to do in secure... but I only fell in love with secure after deciding to get the R40 gear, I'm sure we will get a number of decent converts if it wasn't such a difference in the time requirements.
Increase rewards in secure by 50%!
YouTube.com/c/iBluairjgr
Once the roulette will be fixed (rewards), Secure should be playable again.
They just have to give a daily bonus on PvP Exp and Wolf marks, and then a few amount of Wolf marks only when the bonus is already completed (the same way they give a few gils on the other roulettes).
People should do the roulette more often, leading to more Secure rounds.
If more people queued for secure, then it would be revived. My friends and I only really queue up for secure because slaughter is kind of a clusterf&^% and we don't mind it being 8 v 8 v 8 at all.
The problem is that PVP is getting fragmented and the que system does not logically fill ques. Another issue is that players have ZERO visibility into who is already signed up giving us no indication on how long we might wait other than a lolaverage wait time that doesn't work half the time or really tell us anything useful for that matter.
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