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  1. #51
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I don't even have Awareness equipped.

    I have Flash, Internal Release, Provoke, Convalescence, and Second Wind.
    (0)

  2. #52
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ShadowYomi View Post
    Planning on trying a strength tank but have a few questions. Will the augmented str accessories and ironworks fendinding be enough without having to use crafted gear? Besides determination should I go crit on relic or will ironworks offer enough accuracy? Final question but what will have the least impact cross skill wise a paladin without stoneskin or a warrior without awareness?
    I use a mix of i130 str/vit accessories as the budget-hybrid-build. Doing that is certainly "enough". You don't get quite as much str and vit at the same time but it's perfectly adequate.

    My relic is det/crit without any lvl4 materia with the rest filled up with acc (19? I forget). Again that's kind of the budget build. I've had extremely poor luck with fcob drops but I manage to meet the accuracy cap without too much worry. Lots of the ironworks stuff has accuracy on it. I do end up with way more parry than I want, though. You might think about putting some skill speed on the relic. I've found it fairly hard to get to the threshold for an extra attack in berzerk with the gear I can get.

    FCOB and shiva ex are about the only two places where you want awareness as warrior (or paly for that matter). Tanking the Cube and the auto-crit nerve cloud in t12 and Shiva's bow phase.
    (0)
    Last edited by Rbstr; 02-19-2015 at 12:59 AM.

  3. #53
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I'd actually like to note a flaw in your opener.

    Your IR and IB placement make it so IR drops off for IB. Basically, by doing Fracture > 1 > IB instead of Fracture > IB > 1, you trade IB getting 10% extra crit for 1 getting 10% crit. In that light, you'd have to change the IR timing, or, just do this simple modification:

    1 > Unchained > Maim > IR + Berserk > SE > 1 > pot > 2 > 3 > Fracture > IB > 1 > Maim > SE
    (0)

  4. #54
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    If you swap 1 and ib you use ib during unchained and 1 is used without unchained. No go. You could move ir forward 1 gcd and loose it on the 1st unchained eye but gain it on the zerked ib. That's probably worth doing.

    Swapping ib would be bad though with the unchained timing. It's a bridge between unchained and defiance off.
    (0)

  5. #55
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Izsha View Post
    If you swap 1 and ib you use ib during unchained and 1 is used without unchained. No go. You could move ir forward 1 gcd and loose it on the 1st unchained eye but gain it on the zerked ib. That's probably worth doing.

    Swapping ib would be bad though with the unchained timing. It's a bridge between unchained and defiance off.
    That's a good point about Unchained, though it shouldn't be falling off so early. Following that up, I checked when Unchained falls off during the timing suggested in this opener, and it falls off right before the final GCD before Berserk wears off. Thus, I would suggest this opener:

    1 > semi-delayed Unchained > Maim > IR + Berserk > SE > 1 > pot > 2 > 3 > Fracture > 1 > Maim > SE (Unchained wears off) > IB

    Using IB before the final hit makes you lose Unchained SE. Having a 10% extra crit chance Maim and SE, coupled with a significantly stronger Unchained SE, surely offsets the loss of using IB early (lose 2 stacks long-term, no IR on IB).

    Also, if your goal is to get out of Defiance ASAP as OT, you can do 1 > Unchained > Maim > IR + Berserk > SE > 1 > pot > 2 > 3 > Fracture > IB > Defiance off > 1 > Maim > SE and maximize your IR without compromising your stacks + Unchained.
    (0)
    Last edited by Sleigh; 02-21-2015 at 08:38 AM.

  6. #56
    Player
    Dragonsoad's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Atacocries Hawtsoz
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I feel all of these are valid options, I however slightly delay my unchained and zerk. It looks a little like this, this is more of a no SS opener without the 9 hit zerk. HS->Maim->Unchained->SE->zerk->butchers combo x2 -> fracture -> IB. Despite only having an i110 weapon I'm able to keep hate once I secure a Skull Sunder, with some i130 BLMs in my FC it gets a little close around 3 GCDs in but if I can get to SS no one ever gets anywhere close to my threat after that.

    With the 9 hit zerk you could just zerk after unchained but before SE.

    Doing it this way gets a zerk+unchained fracture off while IBing after unchained falls off but zerk still has 2~ish seconds left. Which is okay because IB receives no benefit from unchained since it already ignored the damage penalty anyways.

    Usually as I'm running in I hit internal release and then follow it with an OP instead of a tomahawk.
    (0)
    Last edited by Dragonsoad; 02-21-2015 at 09:46 AM.

  7. #57
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    How about an OT rotation? I've been using this:

    Infur > Unchained > Fracture > IR / Pot > HS > Brutal / Zerk > Maim > Eye > HS > Maim > Path > HS > IB > Drop Defiance > Maim > Eye > Fracture | Paci'd

    I usually open T13 with that. Fracture gets a full tick while unchained but otherwise unbuffed, then you get a second zerk'ed Fracture to end your opener. Usually I am skimming the PLD's hold on hate until after IB, and I can't parse since I am PS4, but meh. Any serious flaws with that?
    (0)

  8. #58
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Ehayte View Post
    How about an OT rotation? I've been using this:

    Infur > Unchained > Fracture > IR / Pot > HS > Brutal / Zerk > Maim > Eye > HS > Maim > Path > HS > IB > Drop Defiance > Maim > Eye > Fracture | Paci'd

    I usually open T13 with that. Fracture gets a full tick while unchained but otherwise unbuffed, then you get a second zerk'ed Fracture to end your opener. Usually I am skimming the PLD's hold on hate until after IB, and I can't parse since I am PS4, but meh. Any serious flaws with that?
    You have ten skills listed after berserk.
    If you want to have an inner beast in there, the berserk could come right before the storm's eye and work perfectly.
    Definitely a good idea to use inner beast in berserk anytime you can build your wrath stacks without penalty!
    Unfortunately our PLD in T13 stoneskins himself and hits like a wet noodle when he is attacking anyways, so I can't open with defiance on, but kudos if you can pull it off!
    (0)

  9. #59
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Whiston View Post
    You have ten skills listed after berserk.
    ....
    Right you are... what I MEANT to post:

    Infur > Unchained > Fracture > Brutal > HS > Pot > Maim > IR / Zerk > Eye > HS > Maim > Path > HS > IB > Drop Defiance > Maim > Eye > Fracture | Paci'd
    (0)

  10. #60
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Xenos is still better. Just swap his BB for path combo and it beats your proposed double frac.

    Total pot including all buffs except str pot:
    Your combo
    12 gcds. 4473 pot. Avg pot/gcd 372.77.
    Pot affected by IR: 2463. Avg pot gain from IR: 123.(4596.4 total)
    Pot effected by xpot: 2653.

    xenos with BB swapped to path and IR moved forward 1 gcd to hit IB.
    11 gcds. 4289 pot. Avg pot/gcd 389.93
    Pot affected by IR: 2453. Avg pot gain from IR: 122.(4411.9 total)
    Pot effected by xpot: 3144.7

    Basically your combo does more damage but takes an extra gcd to do it. Xenos is only 184 pot behind and the Avg pot of just alternating path/eye (no frac) is 266.7 pot per gcd, so that extra cd you use to get 184 more pot is lost be just doing xenos and using that gcd as normal rotation 266 avg. (It's even higher with frac in the rotation).

    This is before we touch the elephant in the room. The str potion. Xenos puts 491 more potency stuffed into the str pot duration. So however much more damage you get from almost 500 pot of a str pot is just extra bonus. It's going to be more than 10% damage. Probably 13 ish or so. So that's a (ballparked) 60 to 79 more pot in xenos favor.

    His is just more efficient. That unbuffed, clipped frac doesn't cut it vs better optimized buff usage. And I gave your 1st frac benefit of the doubt and only clipped the last tic. Depending on server time you could loose 2.
    (1)
    Last edited by Izsha; 02-24-2015 at 09:02 AM.

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