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  1. #11
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Don't forget that when a challenge is real, we then get a lot of feedback on forum about them too hard to solo with a 111111211111211113 button spamming.
    (1)

  2. #12
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by LalaRu View Post
    Don't forget that when a challenge is real, we then get a lot of feedback on forum about them too hard to solo with a 111111211111211113 button spamming.
    Warrior lv50 quest in 2.0.

    or we could add MNK in 2.0, DRG in 2.0, or WHM in 2.0 iirc. But above all that WAR quest.
    (0)

  3. #13
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Kuwagami View Post
    Warrior lv50 quest in 2.0.

    or we could add MNK in 2.0, DRG in 2.0, or WHM in 2.0 iirc. But above all that WAR quest.

    Its not a good idea to add a challenging solo boss fight into a job quest... because you need to progress through job missions in order to obtain a specific skill.

    It'd be better to implement an external solo missions which are maybe as hard as Coil was for a group. And where you can receive special items. dunno
    (1)

  4. #14
    Player
    lxChrisxl's Avatar
    Join Date
    Jul 2014
    Location
    ul'dah
    Posts
    117
    Character
    Chris Something
    World
    Gilgamesh
    Main Class
    Archer Lv 66
    Quote Originally Posted by Kuwagami View Post
    Also, yeah. Good idea, solo a primal. Get real man. It would just rip you off and laugh for the day. You may be a warrior of light, but in the end you're just a mere human resisting the tempering. You're not magically better than any other people around you. sorry to burst your bubble.
    i literally never said anything about soling a primal O.o. what i said was it's lame that they have the primals SAY "bring your friend's". i mean as the other dude said they don't include people in cutscenes, they don't mention them afterwards so why bring them up before?

    having a one or two 1v1 fights even if they aren't serious(which would be disappointing but again at least it would be something) challenging fights would not make or break an mmpo. it would not make the player base smaller for an mmo. the one thing it would do is show people that they're trying new things for this game.
    (1)

  5. #15
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Tonkra View Post
    Its not a good idea to add a challenging solo boss fight into a job quest... because you need to progress through job missions in order to obtain a specific skill.

    It'd be better to implement an external solo missions which are maybe as hard as Coil was for a group. And where you can receive special items. dunno
    all of these fights were NOT hard. They were just hard enough to kill you if you didn't have a clue about your job, and never took the time to gear up a bit (either by crafting, GC or a few more AV runs). Also pre-buff WAR didn't help people to clear it as it was way harder to survive big hits if you weren't able to dodge. But it was in no way hard if you knew how to play.


    You want an example of a difficult quest that I don't miss at all ? Beta phase 3 lv15 gladiator quest. It has been nerfed hard, and even now it's a difficult quest because the NPC still dies really fast. It was just hell back then, nearly impossible to do.

    Quote Originally Posted by lxChrisxl View Post
    i literally never said anything about soling a primal O.o. what i said was it's lame that they have the primals SAY "bring your friend's". i mean as the other dude said they don't include people in cutscenes, they don't mention them afterwards so why bring them up before?

    having a one or two 1v1 fights even if they aren't serious(which would be disappointing but again at least it would be something) challenging fights would not make or break an mmpo. it would not make the player base smaller for an mmo. the one thing it would do is show people that they're trying new things for this game.
    they did that in FFxi and may do that one day here, or may not.

    Also, as for primals (mine was just an example), you're not alone in the CS except for the story ones, maybe. Everytime in Coil and dungeons your group is here. And iirc, the 7 others are here for the ramuh fight. They're here in the praetorium and Castrum meridianum as well.

    But for anything we have in game here besides class/job quests, nothing fits a 1v1 fight. (well, we do a 1v2 at some point in the story though). Primals are at a totally different level, we gather a team to explore the dungeons, Coil specifically says that we have to gather the most capable of our friends, etc...

    Maybe they'll lock a future level cap behind a "learn your job" fight as they did in FFxi. But until then, FFxiv doesn't fit 1v1 fights.

    Quote Originally Posted by Tonkra View Post
    Well Avatar Solo Prime battles could be hard.. yes..

    Especially when the primes casted randomly their "Astral Flow" attack.. which instantly killed your pet and almost yourself. And only due to a specific tactic with yagudo drink etc.. it was "handleable" .. without it was quiet a long fight.. seems like you havent had experiences with it much.
    and it was mostly only doable on the weakness days of these primes.. (e.g. fire day you fought shiva etc.)
    when you wiped 2-3 times on her you had to wait one ingame week for it.. otherwise her attacks have been too hard

    sometimes i miss some kind of these details and complexity in FF14.. the world seemed real because of details like that.
    I was talking about the fights you quoted in my post. FFxi's fights were hard, FFxiv's 1.0 fights were somehow hard too if I can trust those who played it.

    I wouldn't mind more difficulty, but if we are to be honest, nowadays playerbase can't really handle it. The progression curve would have to be way easier than what it was 10 years ago.
    (0)
    Last edited by Kuwagami; 02-02-2015 at 07:33 PM.

  6. #16
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Kuwagami View Post
    all of these fights were NOT hard. They were just hard enough to kill you if you didn't have a clue about your job, and never took the time to gear up a bit (either by crafting, GC or a few more AV runs). Also pre-buff WAR didn't help people to clear it as it was way harder to survive big hits if you weren't able to dodge. But it was in no way hard if you knew how to play.
    Well Avatar Solo Prime battles could be hard.. yes..

    Especially when the primes casted randomly their "Astral Flow" attack.. which instantly killed your pet and almost yourself. And only due to a specific tactic with yagudo drink etc.. it was "handleable" .. without it was quiet a long fight.. seems like you havent had experiences with it much.
    and it was mostly only doable on the weakness days of these primes.. (e.g. fire day you fought shiva etc.)
    when you wiped 2-3 times on her you had to wait one ingame week for it.. otherwise her attacks have been too hard

    sometimes i miss some kind of these details and complexity in FF14.. the world seemed real because of details like that.
    (0)
    Last edited by Tonkra; 02-02-2015 at 07:22 PM.

  7. #17
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I will like a lot the idea to make into progression quests, challenges that will be easy overcome if you learnt how to properly use the shiny new skill you got, and very hard if not.
    (0)

  8. #18
    Player
    SeolJihu's Avatar
    Join Date
    May 2023
    Posts
    1
    Character
    Seol Jihu
    World
    Excalibur
    Main Class
    Dragoon Lv 58

    Yeah same!

    Lost ark had a 1v1 arc in the story and I really liked it, made you feel real powerful. I'm only at heavensward right now and hope ffxiv do something similar.
    (0)

  9. #19
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    982
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Would be nice to see something along the lines of the duels in Bozja except without the once-an-hour low chance of being picked.
    (2)

  10. 05-17-2023 05:55 AM
    Reason
    Just realized this thread is a 2015 necro

  11. #20
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Before the rework off the fight...the double shield boy was a joke of a fight. Now it on par with the Xenos fight. I agree. More Duels.
    (0)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

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