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Thread: PVP Skill Sets

  1. #1
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50

    PVP Skill Sets

    Please add a feature to allow us to swap PVP skill sets so we do not have to reset every single time!!! This is a quality of life issue that would be a major improvement with little effort.
    (12)

  2. #2
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Yeah I would enjoy dual spec for pvp skills. +1
    (1)

  3. #3
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    I like to play multiple classes but I can't really deal with switching the points around every time.

    Can we have it so that we are able to get the points redistributed every time we change gear sets so that it's linked to the gear set? It would be really nice because I have a weird setup where only use points in certain skills~ The way that the points have been handled from PvP patch to PvP patch has been a bit sloppy IMO.
    (2)

  4. #4
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    It needs to just be linked to class so that when you swap you have whatever skills you have set on that class instead of having to reset every single time.
    (3)

  5. #5
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I would also enjoy some way to save PvP skill sets, either tie it with the gear set or something like that. I have different sets I like to go with for secure vs slaughter, and for each job I'm playing. It's a huge hassle switching them around, and even more so when I'm in an in progress match where I don't have time to redistribute the points.
    (1)

  6. #6
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    +1. I've been saying this since day one... having to reallocate our points every single time we want to switch Jobs is needless.

    This would be a HUGE QoL Change.
    (1)

  7. #7
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Shamelessy bumping again because this needs to be added soon. So soon that it should have been done already.
    (1)

  8. #8
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Hey, at least you no longer need to spend wolf marks to respec. That was a joy. Still, it seems ridiculous that you can't have your PvP additional actions be on a per job basis, so... *agree*.
    (2)

  9. #9
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    I would love to just have the sets saved upon changing class. I would not mind respecting for wolves den/secure/slaughter but not being able to at minimum change class and have a saved skill set is crazy. If it is a server space issue they new to look into expanding.
    (1)

  10. #10
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    I completely agree that this is something that is much needed. I've had many matches where I forget to re-spec and it's especially stressful as momo said during in-progress games.

    I'm guessing the reason they don't do this is that this data must be stored server-side rather than client side (such as gearsets). I know there's a certain amount of space set aside for each character and the development teams have to fight over how much each of them get. I vaguely remember Yoshi-P mentioning in an interview they are going to expand the amount of storage with the expansion, so that's likely our best bet here!
    (1)

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