So, I got to thinking after posting in another thread about changes to crafting, and I have to ask if it would be possible to consider making some further adjustments to culinarian.

I know the devs have indicated that tooltips and stats would reflect changes coming from food. That's great news!

However there are still some problems to consider:

1) Many ingredients for food are rare and expensive (hardly ever on the wards, often overpriced or in very small quantities when they are). This leaves culinarians like me hoarding every food ingredient they can find and filling our inventories with them because otherwise making almost ANYTHING requires 2 or more teleports and in some cases, harvesting ingredients yourself.

2) Almost the only simple recipes Culinarian has are the ones turning fish into sand. While it is nice to have such a simple and obvious route for grinding... I don't like getting sand in my frying pan! Please consider adding some more simple recipes (4 ingredients or less) to our cookbooks!

3) Stacking! How come we can stack logs to 99 but chocolates only stack to 12? I can understand not allowing 99 stacks for potions in terms of game balance - but since it doesn't matter how many chocolates you eat, you will have the same 30 minute effect - this just becomes another inventory filler. I haven't been cooking much because I would have to throw all my pretty, difficult to make things in the garbage (npc them) because no one really buys food.

I would wager that right now I have at least 60 inventory slots holding items which are almost exclusively for cooking. That is a real discouragement for people to take up the craft.