Unlock:
Conjurer & Musketeer

Weapon:
Firearm

Attacks:
Light Shot - Shoot your firearm, dealing projectile damage.
Sublte Shot - Shoot your firearm, dealing projectile damage and decreasing enmity.
Straight Shot - Shoot your firearm, dealing piercing damage to target and all in between.
Full Shot - Shoot your firearm, dealing piercing damage and increasing TP.

Weapon Skills:

Spreader - Fire upon your enemies dealing frontal cone damage, 1000 TP
Bull's Eye - Hit your target without fail, deals projectile damage, 1000 TP, 15 MP
Pistil Whip - Humiliate your foe, deals 4 times blunt damage and stuns enemy, 1500 TP

Abilities:
Potion - Restores 200 HP to the target instantly, 15 second recast.
Hi-Potion - Restores 400 HP to the target instantly, 15 second recast.
Mega-Potion - Restores 700 HP to the party instantly, 60 second recast.
X-Potion - Restores 1000 HP to the target instantly, 30 second recast.
Ether - Restores 200 MP to the target instantly, 120 second recast.
Hi-Ether - Restores 400 MP to the target instantly, 180 second recast.
Remedy - Cures all status effects, 60 second recast.
Pheonix Down - Bring KO'd target back to life, 30 second recast.
Mix - Doubles the effect of your next potion, 120 second recast.

2 Hour Ability:
Mega Pheonix Down - Brings party back to life.

Traits:
Pharmacist - Increases your affinity with chemist based actions by 10, up to a maximum of 100.
Auto-Potion - Use lowest available healing item when HP falls below 40%.

Characteristics:
HP = to CON
MP = to MRD
Attack = to THM
Delay = to ARC
Defense = to CON
Armor - Cloth, Leather, & Hooded Attire
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Chemist is OP.
I could balance it out by adding a MP cost to abilities.......but I like him OP.