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  1. #11
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,423
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Keewee View Post
    Oh, you do. Now do you really want to meld a Strength materia in a 1.5 million Forager equipment piece?
    Why wouldn't you?

    This is NOT 1.xx melding after all.
    (2)

  2. #12
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,206
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Keewee View Post
    Oh, you do. Now do you really want to meld a Strength materia in a 1.5 million Forager equipment piece?
    Forager Wristguards NQ

    Guerdon III
    Guerdon III
    Guile III

    = max stats and not a single overmeld

    melding a str +2 with ~40% success shouldnt be a prob
    (2)

  3. #13
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    It would be a bit awkward to do all the time.... but maybe you could try forming a light party and seeing if the Strength bonus from having a melee DPS in the team works?
    (1)

  4. #14
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Greetings, Masters of the Land,

    The requirements needed to be able to increase the amount of times you can gather at a node is a set value between each race’s stats. The races you pointed out have racial stats that do indeed not meet the requirements for specific nodes; however, if we were to adjust the nodes mentioned in this thread there may still be situations where other nodes or races might not meet the natural stat requirements to increase the amount of times they can gather at these special locations.

    The gathering nodes are set up so that any race can gather from any node, but by making adjustments to stats by melding material, making use of potions, or using food buffs, any race can also get the full advantage of these special nodes. We would like if players tried various methods to achieve these additional gathering attempts.

    For gathering node requirements, we’ll continue to make sure the difficulty to meet the requirement isn't too far apart between races moving forward.
    (21)
    Colby "Grekumah" Casaccia - Community Team

  5. #15
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Magnesium02 View Post
    Since the greatest a stat deviation can be is 3 I would have thought SE would have made the requirements the natural base (202) less three (so 199), but they didn't, so we just gotta deal with it by melding or gear swap
    Yeah, Seeker of the Sun here, melded 2 INT to a ring. Although seeing the suggestions to join a party, or carry around low level stat pots to get that extra gather once every few times around the gathering circuit are interesting think-outside-the-box ideas, I'm still looking through my CUL Masterbooks for some recipes with main stats on them. Guess that doesn't really relate to the thread at all, unless there's racial differences between gathering and perception I'm unaware of.....

    And I certainly hope there's currently no plans to widen the racial stat gap (which has been constant from levels 1-50) to a point where certain node bonuses are unreasonable to achieve for certain races ><
    (0)

  6. #16
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    I wonder if there's any info somewhere that tells you nodes that requires certain minimum stats... :?
    (0)

  7. #17
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by HaelseMikiro View Post
    Yeah, Seeker of the Sun here, melded 2 INT to a ring. Although seeing the suggestions to join a party, or carry around low level stat pots to get that extra gather once every few times around the gathering circuit are interesting think-outside-the-box ideas, I'm still looking through my CUL Masterbooks for some recipes with main stats on them...
    I'll save you some time and tell you that since 2.0 there aren't any foods that add base stats (except VIT, which all combat food adds). Potions add primary stats (for amusingly short durations) while food adds secondary stats and vitality.

    This is less of a problem since Forager's gear as others have shown. I always use one of my MNK's rings when mining cobalt though since I haven't made any Forager's equipment yet (except sledgehammer) and there's literally no difference in performance on that node (or the botany node in Southern Thanalan) by removing a ring if you have more than a few melds.
    (0)

  8. #18
    Player
    EinherjarLucian's Avatar
    Join Date
    Apr 2013
    Location
    Seattle
    Posts
    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Grekumah View Post
    Greetings, Masters of the Land,

    The requirements needed to be able to increase the amount of times you can gather at a node is a set value between each race’s stats. The races you pointed out have racial stats that do indeed not meet the requirements for specific nodes; however, if we were to adjust the nodes mentioned in this thread there may still be situations where other nodes or races might not meet the natural stat requirements to increase the amount of times they can gather at these special locations.

    The gathering nodes are set up so that any race can gather from any node, but by making adjustments to stats by melding material, making use of potions, or using food buffs, any race can also get the full advantage of these special nodes. We would like if players tried various methods to achieve these additional gathering attempts.
    Suddenly, those STR potions became a lot more useful...
    (1)

  9. #19
    Player
    Ymal's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Y'mal Dajeen
    World
    Ultros
    Main Class
    Pugilist Lv 60
    lol welp I'm personally not going to bother carrying special foods or potions (don't those last like 15s anyway?) in my already too clustered inventory just for one node, I wans't expecting or asking for any changes though, I just thought it was kind of unnecessary to have just one or two buff that some race couldn't reach despite reaching lvl50 like for all the other gathering buffs.
    (1)
    Last edited by Ymal; 02-06-2015 at 06:03 PM.

  10. #20
    Player Kiyyto's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    118
    Character
    Quint Thriceheart
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    As was stated, meld str into gear... Problem solved.
    (1)

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