There are some serious issues with current pvp, I would like to point them out.

In Slaughter, SE has designed the map to put 3 teams in the same spot against each other. This results in a stalemate, as if A team attacks B in any way, they become prone to team C. This always ends up the same way, all three teams standing on top of the tower, staring at each other, only ganking stupid players who run in and actually think they stand a chance against 16+ players.

Slaughter is clearly a map designed with the intent of players killing each other, Secure is designed with the intent for players to play defensive and hold positions. Both of their designs are backwards, and reinforce the opposite play styles as what their goal clearly is. Below I will highlight a series of changes that will encourage players to play the opposite style to match the design of the games.