Argh, it took me long enough to get around to doing this, but here is my new "Twinking" thread.
First off an explanation of morale and ilevelsync.
Morale
When in PvP areas gear with the Morale secondary stat has its ilevel increased by the morale bonus. Secondary stats are increased by the difference between the stat cap of the items original ilevel and its new effective ilevel.
IlevelsyncExample:
Warwolf Gloves of Aiming are i70 with +8 Det/+18 Skill Speed/+10 Morale. Their ilevel in PvP is i80. The stat cap difference for hand slot slot items between i70 and i80 is +3 Most/+2 Det. Therefore in PvP areas the Warwolf Gloves of Aiming are i80 +10 Det/+21 Skill Speed.
When you are in an area under the effect of ilevelsync the stats of any gear with an ilevel above that ilevel are decreased to the stat cap of the synced ilevel. If a stat is less than the cap it is unaffected.
Each slot has different caps, at i80 the caps are the following:
- Two handed Weapon: +33 Most/ +23 Det
- One handed Weapon: +23 Most/ +18 Det
- Shield: +9 Most/+5 Det
- Head: +19 Most/+13 Det
- Body: +30 Most/+21 Det
- Hands: +19 Most/+13 Det
- Waist: +14 Most/+10 Det
- Legs: +30 Most/+21 Det
- Feet: +19 Most/+13 Det
- Accessories: +14 Most/+10 Det
How they work together:Example:
The Dreadwyrm Barbut of Maiming is +20 Acc/+21 Det. When in i80 sync areas it becomes +19 Acc/+13 Det.
Morale is applied first and the ilevelsync. This can make several PvP pieces better than those of the same ilevel as of their new effective ilevel.
BiS* Equipment SetsExample:
The Hellwolf Earrings of Fending start out a +17 Crit/+9 Det. The difference between i100 and i110 stat caps for Accessories is +2 Most/+1 Det. In PvP areas the Earrings get Morale boosted to +19 Crit/+10 Det, they are then synced down to i80 which leaves their stats at +14 Crit/+10 Det.
Paladin (Crit/Det):
- Weapon: Lionliege Blade
- Shield: Lionsmane Shield
- Head: Noct Circlet
- Body: Demon Armor of Fending, (Lionsmane Cuirass has 1 less Crit)
- Hands: Direwolf Gauntlets of Fending (Lionliege Gauntlets if you notice you are missing to much)
- Waist: Lionsmane Belt
- Legs: Dreadwyrm Sarouels of Fending/Lionsmane Breeches
- Feet: Demon Sabatons of Fending/Lionliege Sabatons
Warrior (Crit/Det):
- Weapon: Bearliege Axe
- Head: Noct Circlet
- Body: Demon Armor of Fending/Bearliege Cuirass
- Hands: Bearliege Gauntlets
- Waist: Bearsmaw Belt
- Legs: Dreadwyrm Sarouels of Fending (Varlet's Breeches are a good alternative)
- Feet: Demon Sabatons of Fending (Bearliege Sabatons if you notice yourself missing to much)
Dragoon (Crit/Det):
- Weapon: Dreadwyrm Spear (High Allagan Spear and Snaketongue Spear have 1 less Crit and a slightly longer autoattack delay)
- Head: Snaketongue Helm
- Body: Snakeliege Scalemail
- Hands: Astrum Armguards
- Waist: Direwolf Belt of Maiming/High Allagan Belt of Maiming (neither perfect, DBoM has -2 Crit/+1 Det vs HABoM)
- Legs: (Augmented) Ironworks Hose of Maiming/Snakeliege Brais
- Feet: (Augmented) Ironwork Sollerets of Maiming (Snakeliege Greaves if you notice yourself missing to much)
Monk (Crit/Det):
- Weapon: Dreadwyrm Claws/Hawkliege Claws
- Head: Hawkwing Armet (Hawkliege Armet if you notice yourself missing to much)
- Body: (Augmented) Ironwork Cuirass of Striking
- Hands: Picaroon's Armguards of Striking
- Waist: Allagan Tassets of Striking
- Legs: Direwolf Skirt of Striking
- Feet: Hawkliege Boots
Ninja (Crit/Det):
- Weapon: Dreadwyrm Daggers (Batliege Sato have slightly longer autoattack delay)
- Head: Dreadwyrm Circlet of Scouting
- Body: Gloam Tabard
- Hands: Batsight Kote/Batliege Kote
- Waist: Batliege Kawa-obi
- Legs: (Augmented) Ironworks Brais of Scouting
- Feet: Batliege Sune-ate ((Augmented) Ironworks Leg Guards of Scouting if you notice yourself missing to much)
Bard (Crit/Det):
- Weapon: Dreadwyrm Longbow (Birdliege Bow has a slightly longer autoattack delay)
- Head: Birdsong Mask/HQ Kirimu Tricorne
- Body: Demon Tabard of Aiming
- Hands: (Augmented) Ironworks Vambraces of Aiming
- Waist: (Augmented) Ironworks Belt of Aiming (Birdliege Belt if you notice yourself missing to much)
- Legs: Birdliege Breeches
- Feet: Demon Boots of Aiming
Black Mage (Det/Spell Speed):
- Weapon: Ebony Staff
- Head: (Augmented) ironworks Hood of Casting/Wolfseye Hat/Wolfsliege Hat
- Body: High Allagan Coat of Casting
- Hands: Wolfliege Long Gloves
- Waist: Wolfseye Belt
- Legs: HQ Cashmere Breeches of Casting
- Feet: Wolfliege Thighboots
Black Mage (Crit/Det):
- Weapon: Wolfliege Staff
- Head: Direwolf Hat of Casting
- Body: Demon Robe of Casting
- Hands: HQ Kirimu Gloves of Casting
- Waist: HQ Kirimu Belt of Casting/Scylla's Belt of Casting
- Legs: Wolfseye Brais
- Feet: Demon Sandals of Casting/Wolfseye Thighboots
Summoner (Crit/Det):
- Weapon: Veil of Wiyu Novus+ [Crit/Det] (Book of Spades is a reasonable alternative)
- Head: Elkliege Hat/Elkhorn Hat
- Body: Demon Robe of Casting
- Hands: Elkhorn Gloves
- Waist: HQ Kirimu Belt of Casting/Scylla's Belt of Casting
- Legs: Elkliege Slops
- Feet: Demon Sandals of Casting/Elkliege Thighboots
Scholar (Crit/Det):
- Weapon: Elktail Grimoire
- Head: Demon Hat of Healing
- Body: Elklord Robe
- Hands: Demon Gloves of Healing/Elklord Gloves
- Waist: Demon Belt of Healing/Elklord Belt
- Legs: Demon Skirt of Healing
- Feet: Elklord Thighboots
White Mage (Det/Spell Speed):
- Weapon: Swanliege Cane
- Head: Swangrace Hood/Swanliege Hood
- Body: Swanliege Coat
- Hands: (Augmented) Ironworks Gloves of Healing
- Waist: Swamliege Belt
- Legs: (Augmented) Ironworks Slops of Healing/Swanliege Hose
- Feet: Dreadwyrm Shoes of Healing
Accessory Sets
Sets can be used by any class, but certain classes get more use out of one set or another
Str Crit/Det Accessory Set: Good for Tanks, Monks and Dragoons
- Ears: Tremor Earrings of Slaying
- Neck: Werewolf Choker of Slaying/Dreadwyrm Choker of Slaying
- Wrists: True Ice Bracelet of Slaying (High Allagan Bracelets of Slaying is a good alternative)
- Ring 1: Judgement Ring of Slaying
- Ring 2: Direwolf Ring of Slaying
Vit Crit/Det Accessory Set: Healer preferred for survival, Good tank set if defending Flags solo in Secure.
- Ears: Hellwolf Earrings of Fending
- Neck: Werewolf Choker of Fending
- Wrists: Hellwolf Bracelet of Fending
- Ring 1: Hellwolf Ring of Fending
- Ring 2: Vortex Ring of Fending
Dex Crit/Det Accessory Set: Best for Bards and Ninjas
- Ears: (No Crit/Det Pieces, Werewolf Earrings of Aiming (Det/Skill Speed) and Allagan Earrings of Aiming (Crit/Skill Speed) are likely your best alternatives)
- Neck: Hellwolf Choker of Aiming
- Wrists: Dreadwyrm Bracelet of Aiming (Bogatyr's Armillae of Ranging is a good alternative)
- Ring 1: Werewolf Ring of Aiming
- Ring 2: Bogatyr's Ring of Ranging
Int Crit/Det Accessory Set: Summoner preferred, also used by some Blackmages. Scholars interested in dealing damage might look into getting them.
- Ears: Dreadwyrm Earrings of Casting (Direwolf Earrings of Casting are a good alternative)
- Neck: Werewolf Choker of Casting
- Wrists: Evenstar Armillae
- Ring 1: Judgement Ring of Casting
- Ring 2: Bogatyr's Ring of Casting
Int Spell Speed/Det Accessory Set: Good for Blackmages. Whitemages intertest in dealing damage might get them also.
- Ears: Hellwolf Earrings of Casting
- Neck: (Augmented) Ironworks Choker of Casting/Hellwolf Choker of Casting
- Wrists: Werewolf Bracelet of Casting
- Ring 1: Hellwolf Ring of Casting
- Ring 2: Direwolf Ring of Casting
Mind Spell Speed/Det Accessory Set: Not Suggested as healing amounts are more than sufficient with Vit builds
- Ears: Daystar Earrings
- Neck: Dreadwyrm Choker of Healing (High Allagan Choker of Healing is a good alternative)
- Wrists: Werewolf Bracelet of Healing
- Ring 1: Vortex Ring of Healing
- Ring 2: (None)
*These are based on my opinion and understanding. If you see a problem please politely correct me with an explanation. Not all sets give the perfect +164 Det/+234 Sec1 or +234 Sec1/+234 Sec2 because of lack of gear with the preferred stats in sufficient amounts.