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  1. #1
    Player
    Gicker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Caide Delancis
    World
    Goblin
    Main Class
    Lancer Lv 64

    Repair System Request

    Hi there,

    I was wondering if we'd be able to get a feature where equipped gear could be repaired. I know we have a lot of inventory space, but if you're stitting around not fighting, and someone goes to repair your gear, it stands to reason that the game could assume you take it off long enough for the to repair it.

    That way I can flag something as needing repairs as soon as it hits yellow, and not need to always carry around two suits of gear.

    Just an idea, not sure if anyone else agrees.

    Gicker
    (0)

  2. #2
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I think instead of repairing it while it's equipped, there should be an easier method to unequipped and label it in need of repair. Maybe by selecting the item, another window appears giving you the option to directly place as in need of repair.
    (1)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SydeBeheln View Post
    I think instead of repairing it while it's equipped, there should be an easier method to unequipped and label it in need of repair. Maybe by selecting the item, another window appears giving you the option to directly place as in need of repair.
    I kinda like this idea more. As much as the original suggestion would be convenient, if we're going to give a nod to realism, this seems the least obtrusive way to do it.
    (0)

  4. #4
    Player
    Gicker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Caide Delancis
    World
    Goblin
    Main Class
    Lancer Lv 64
    That solution would be decent as well, and likely less code for the programmers, as I bet the repair system is dependant on the item not being equipped to function.

    The original suggestion was just based around not having to carry around 3 or 4 suits of gear.

    Though perhaps with some of the simplified crafting changes (especially to cooking I am hoping), maybe I'll have some more retainer space coming soon.

    It's not a huge inconvenience right now anyway. I still end up with a good amount of inventory space for drops, and I just sell my extra stuff everytime I go back for leves.

    My vote is still on my original suggestion, but if that's not possible or feasible, then what the others suggestion would make the convenience factor a little higher.
    (0)