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  1. #1
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aethaeryn View Post
    I quit coil shortly after clearing t8 several months ago because it got too frustrating having to pug people to replace static members that couldn't make it, or having to find new members when someone left the static / wasn't a good fit. It's not fun trying to progress through content but having different people in your group every week, so I stopped trying. If that's lazy to you, then fine, but I went through a lot more than six months of this experience. I've had four coil groups now since 2.0, and they've all had huge issues with scheduling.
    This has got to be the number one killer of groups. I have led a team since BCoB and in that time countless members have come and gone. The persistence of the leader in recruiting is a prime factor of the longevity of the group. However it is super frustrating when every week someone is missing. Its compounded by the fact that a pug might get loot/tome/coat/twine your group needs more to progress. It started to get a lot better when i used the app GroupMe so everyone is in one giant group chat, if someone is late or going to be absent they can send everyone a message at once and none of our time is wasted wondering and waiting for someone to show up to raid that is otherwise priorly committed. To me that had been the most frustrating thing about leading. Attendance, and rerecruiting. You do catch a break sometimes and for awhile you get all 8 players that like playing together, play well together, and have fun together.
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    Last edited by Sparktacus; 02-02-2015 at 05:08 AM. Reason: hate you character limit, die