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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by polyhedral View Post
    Some people keep saying the same things over and over, it doesn't make it any more true though. Just because you have a static, doesn't mean everyone can easily find one. Wear someone's else shoes for a bit and see how bad the community can be outside of your click.
    I didn't magically make a Static appear, I activelly went out there, joined an FC proved my worth and got asked to join. Those I played with in 1.0 didn't come back for 2.0 also I started anew on a fresh server with 2.0. I thought new game, new start so I didn't know anyone on the server whatsoever. Took me about 6 months to find, but didn't give up or complain during that time either. Now been with this static since then.

    It's a fact, MOST are lazy, why do you think so many go for the path of least resistance every time they can XD
    (0)

  2. #2
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sapphic View Post
    It's a fact, MOST are lazy, why do you think so many go for the path of least resistance every time they can XD
    Or, people just don't care to do it, like myself. Why call me lazy, when I don't want to do it, period? That's not laziness, that is common sense saving my time for things that entertain myself.
    (0)

  3. #3
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sapphic View Post
    It's a fact, MOST are lazy, why do you think so many go for the path of least resistance every time they can XD
    I quit coil shortly after clearing t8 several months ago because it got too frustrating having to pug people to replace static members that couldn't make it, or having to find new members when someone left the static / wasn't a good fit. It's not fun trying to progress through content but having different people in your group every week, so I stopped trying. If that's lazy to you, then fine, but I went through a lot more than six months of this experience. I've had four coil groups now since 2.0, and they've all had huge issues with scheduling.

    MMORPG players are generally older now, and it's tough to get 8 people that can spend the same 2+ days together every week for 3+ hours in one sitting. It's obviously not impossible, but the struggle in finding 7 other people compatible to you in personality, play style, and scheduling is just not worth the effort for everyone.

    I'm hoping the normal mode for Alexander will be more of the type of thing I can just grab a few friends and some randoms and tackle without the high level of stress with playing group jump rope. I'm sure there will still be some challenge involved, but trying to get through t7 (pre-nerf) with 1-2 pugged players at different comfort levels than my static was just unbelievably frustrating.
    (1)

  4. #4
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Aethaeryn View Post
    I quit coil shortly after clearing t8 several months ago because it got too frustrating having to pug people to replace static members that couldn't make it, or having to find new members when someone left the static .
    At least you tried, unlike many. Also we never pug, if someone can't make it for RL reasons, we don't run that night, we do other stuff. Maybe farm t9 a bit more for alts/alt jobs. Or help FC members get their coil/primals clear. Or do crazy stuff like 8 BLM pratorium XD
    (0)

  5. #5
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aethaeryn View Post
    I'm hoping the normal mode for Alexander will be more of the type of thing I can just grab a few friends and some randoms and tackle without the high level of stress with playing group jump rope. I'm sure there will still be some challenge involved, but trying to get through t7 (pre-nerf) with 1-2 pugged players at different comfort levels than my static was just unbelievably frustrating.
    Going by this: http://www.reddit.com/r/ffxiv/commen...n_savage_coil/

    I'm not sure how normal Alexander will be. If they tune it to normal Coil levels then I wouldn't count on it being easily puggable, seeing as how they stated that Alexander HM is going to be even harder than SCoB Savage is and it looks like they're making it so raiders will have to gear up via normal mode first before tackling HM.

    Also, normal mode Alexander will apparently have lower level ilvl gear as rewards compared to HM Alexander.
    (0)

  6. #6
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aethaeryn View Post
    I quit coil shortly after clearing t8 several months ago because it got too frustrating having to pug people to replace static members that couldn't make it, or having to find new members when someone left the static / wasn't a good fit. It's not fun trying to progress through content but having different people in your group every week, so I stopped trying. If that's lazy to you, then fine, but I went through a lot more than six months of this experience. I've had four coil groups now since 2.0, and they've all had huge issues with scheduling.
    This has got to be the number one killer of groups. I have led a team since BCoB and in that time countless members have come and gone. The persistence of the leader in recruiting is a prime factor of the longevity of the group. However it is super frustrating when every week someone is missing. Its compounded by the fact that a pug might get loot/tome/coat/twine your group needs more to progress. It started to get a lot better when i used the app GroupMe so everyone is in one giant group chat, if someone is late or going to be absent they can send everyone a message at once and none of our time is wasted wondering and waiting for someone to show up to raid that is otherwise priorly committed. To me that had been the most frustrating thing about leading. Attendance, and rerecruiting. You do catch a break sometimes and for awhile you get all 8 players that like playing together, play well together, and have fun together.
    (0)
    Last edited by Sparktacus; 02-02-2015 at 05:08 AM. Reason: hate you character limit, die