I quit coil shortly after clearing t8 several months ago because it got too frustrating having to pug people to replace static members that couldn't make it, or having to find new members when someone left the static / wasn't a good fit. It's not fun trying to progress through content but having different people in your group every week, so I stopped trying. If that's lazy to you, then fine, but I went through a lot more than six months of this experience. I've had four coil groups now since 2.0, and they've all had huge issues with scheduling.
MMORPG players are generally older now, and it's tough to get 8 people that can spend the same 2+ days together every week for 3+ hours in one sitting. It's obviously not impossible, but the struggle in finding 7 other people compatible to you in personality, play style, and scheduling is just not worth the effort for everyone.
I'm hoping the normal mode for Alexander will be more of the type of thing I can just grab a few friends and some randoms and tackle without the high level of stress with playing group jump rope. I'm sure there will still be some challenge involved, but trying to get through t7 (pre-nerf) with 1-2 pugged players at different comfort levels than my static was just unbelievably frustrating.
At least you tried, unlike many. Also we never pug, if someone can't make it for RL reasons, we don't run that night, we do other stuff. Maybe farm t9 a bit more for alts/alt jobs. Or help FC members get their coil/primals clear. Or do crazy stuff like 8 BLM pratorium XD
Going by this: http://www.reddit.com/r/ffxiv/commen...n_savage_coil/
I'm not sure how normal Alexander will be. If they tune it to normal Coil levels then I wouldn't count on it being easily puggable, seeing as how they stated that Alexander HM is going to be even harder than SCoB Savage is and it looks like they're making it so raiders will have to gear up via normal mode first before tackling HM.
Also, normal mode Alexander will apparently have lower level ilvl gear as rewards compared to HM Alexander.
This has got to be the number one killer of groups. I have led a team since BCoB and in that time countless members have come and gone. The persistence of the leader in recruiting is a prime factor of the longevity of the group. However it is super frustrating when every week someone is missing. Its compounded by the fact that a pug might get loot/tome/coat/twine your group needs more to progress. It started to get a lot better when i used the app GroupMe so everyone is in one giant group chat, if someone is late or going to be absent they can send everyone a message at once and none of our time is wasted wondering and waiting for someone to show up to raid that is otherwise priorly committed. To me that had been the most frustrating thing about leading. Attendance, and rerecruiting. You do catch a break sometimes and for awhile you get all 8 players that like playing together, play well together, and have fun together.
Last edited by Sparktacus; 02-02-2015 at 05:08 AM. Reason: hate you character limit, die
I find Coil fun now, and it only started with Second coil. I started BCOB merely for the story (and this is what still interests me the most), and I had to force myself to get past t5 because I absolutely hated t1-4 and 5 was too frustrating until I found the group of people I play with now. Then I enterted t6 feeling rather meh about raiding in general and instead I had so much fun. T6 is still my favourite turn, I could farm it for days and I hate farming! In 2 days I'll be stepping into T10 for the first time and I can't wait. I don't even care much about the gear, and I glamour everythig anyway. If I'm geared enough to progress that's good enough for me even if it isn't the best.
That's why you find a group of people you are comfortable with. You make mistakes and you keep wiping but you can laugh it off and joke about it and the frustration and anxiety goes away. Not saying it's easy to find a group, it took me a while to find one and I have way less responsability than you, but there are people roughly your age or older who can still do that. It's not easy sometimes but it's not impossible either! If you ever feel like giving Coil a second chance, it may take some time but when you find the right group of people everything will be a lot more enjoyable.Sure looks "fun" to me /s, the literal face-palms, the anxiety, and the cursing over mistakes so numerous I couldn't even begin counting how many I've viewed...
Spent almost 5 months trying to help build a static for scob to clear t9. Formed a final static around vegas fanfest with people who we helped cleared turn5 a few weeks before that. Trained with them hard and cleared t9 1 week before echo kicks in. Then many weeks later we start helping the rest of our small fc get thru t9 by swapping out one of our static for one of the players needing help and we trained with them until they win (sometimes we rode the battle to the end despite what happens to them). Technically they have the best advantage they need. Six to seven people who are competent and knows their role. All the df and pf dilemma is gone.
The reactions and feelings that they showed for their first win and the ones showed by the static and me for our first win is like heaven and earth. Congrats being doled out and silence to let the helped member watch cutscenes and people running out of instance before he finishes cutscene versus peopel being hysterical and cheering and running about int the arena and taking group photos and immediate discussion about the revealed story and ooh aahing about what weapon dropped etc. I got helped through t5 by 7 expd people at 5 percent echo btw so ive been on both sides.
So...yes? Achieving victory with people you know aftersome hardship is fun?
Last edited by Gardes; 02-01-2015 at 09:38 PM.
I would love to join a static. I was doing turn 5 during 2.0-2.1 but work picked up a lot and my schedule is all whacked. Stuck doing pickup groups for t9 now whenever I manage to be on. >.<
That's quite an imagination you have there. I got my t9 clear in pf, and am now 1 shoting t10 and 11 weekly with my static which formed for fcob while we work on t12. We raid like 2-6 hrs per week, just casually getting through it. You have a grossly exagerated idea of what it takes to down a piece of scripted content. Technically, you watch a video, wipe a few times, make progress, repeat. It's not hard.
Building the static is harder than coil ever will be. We had a lot of leavers, and replaced some people. But again, not hard.
Last edited by Sessurea; 02-02-2015 at 12:13 AM.
Agreed wholeheartedly. After a long break from coil, I got into a group of FC members I'm very familiar with, and we raid pretty casually one day a week, now making steady progress on turn 9. Before that group, I struggled to find competent members that would even show up on raid days, halting coil progress entirely. All you need is to get a reliable group of folks together, for a little while each week, (though this is harder than it seems), and if you can manage that, you can raid. Don't give up, I have a blast wiping over and over again with my buds now that we're together!
|
![]() |
![]() |
![]() |
|