When we the community questioned why certain AI aspects were removed from the game, we really didn't get much of a answer aside from the obvious change to the "Curious" AI monsters used to have.
We did receive this small tid-bit of information though.
I could have tried to bring this up in the thread this was posted in, but as it's a old-long thread I think a fresh discussion is in order!
What do we the community expect from the development team in terms of not only monster AI, but NPCs and even enviromental interactions? I'll start this thread off with what I generally expect and if the thread gets large enough I will encorperate everyones ideas into the OP!
[SIZE=5]Monster AI[/SIZE]
[SIZE=5]NPC AI
- Some "Territorial" monsters who will take agressive stance towards you at a certain distance instead of attacking. Will agro if you spend too long in their territory or get too close to them.
- "Smart Linking" Has been brought up by the developers that some monsters will Call for help if you are too strong. I would love to hear more about how this will work!
- Universal linking: Some mobs that will link regardless of your level if your attacking their herd IE: Aldgoat Billies attacking you if you attack Nannies within their line of sight.
- Active Search: I feel there should be a few areas with monsters who are activly looking for players to attack, perhaps they could follow pre-defined paths to make some areas more "Tricky" to navigate but not impossible. Like why not instead of have 3 Smolenkos block a tunnle have 1-3 on patrol but have openings where a player could "Slip" through.
- Hidden Monsters: Long are the days I have waited for a Antlion to come up from the sand and try to snatch me up whole, or where I had a slight heart attack when a Chigoe's name would appear amidst thin air I thought was empty moments ago.
- Kind Monsters: While we do have the Phurbles the utter lack of them in the game world is a bit puzzling, would be nice to have a few other monsters like this roaming about.
- Kind Monsters - With a grudge: Lets say Phurbles normally heal people, but if they are murdered in mass numbers they at first, stop healing you depending on how many you killed, and eventually start to agro when you go on a mass murder spree. I'd generally say keep it individual per character as if it was a server based behaviour I'm sure they would try to comit genocide on us withing a hour.
- passive vs agressive mobs: While attacking eachother is one thing, mobs could at least avoid or scare off other monsters in the area. Lets say a squiril gets too close to a Marlboro, it should at least roar or menacingly gesture to scare the squiril off lest it become lunch.
[/SIZE][SIZE=5]Enviromental AI
- More NPC's that react to your current class
- NPC's who run around the town on a set scheduel (They don't even have to be quest NPC's or anything just give them a small path to follow to add some movement to the cities)
[/SIZE]Thats it for now, I'll continue filling in my opinion along with the communities as we go along. Lets hear what you guys have to say, how should the world react to the players? Should some monster flee in terror of higher level players, or actively attack based on our class?
- Enviromental hazards that trigger via context sensative means: Let's say like XI where the bushes in Attowah Chasm released poison at certain intervals.
- Allow said enviromental hazard to effect all PC's and NPC's, I mean really if I get poisoned by some plants I expect the goat I dragged into these bushes to be poisoned as well! (Obviously some monsters will be immune)
- Objects that move / React when you get near them. (Plants unfolidng or folding as you aproach)
- Objects that move / React on a set scheduel (Geysers that go off at certain times of day)
The world should be ripe with unique situational stuff like this, make the world feel alive! Let's let the dev team know what we feel would make the world really look and feel like a real fantasy world.
On a personal note I wonder what Monster Wrangle Matsui has planned, it would be awesome if he would give us a glimpse at some of the ideas he has personally!