Something I've wondered.... is part of the slowness due not to the lack of being matched up with enough people across all GC's, but due to the availability of enough Instances. What I've noticed queuing for dungeons is it will fill up the party- tank/healer/DPS at 1/1,1/1,2/2- and say Waiting for Instance for quite a bit longer than I'm used to. And I can't help but think the reason is because of all the bots standing around the Uldah Aethyrte I see queued up popping in and out of instance constantly. So in addition to bots causing QoL issues in so many other regards (RMT and running an uninterrupted spiritbond farm using the same characters in North Shroud for over a year now) they're taking up our instances. I don't know if PVP shares server capacity for instances with dungeons, but if it does that's part of the problem.

One way or another, I don't think there seems to be enough instance capacity. You can't tell me that in the evenings it takes over half an hour to find enough people across all GC's, across all worlds in a data center, to kick off even an 8/8/8 instance.

I haven't so much as seen any kind of acknowledgement from SE that the queue times are considered as a problem, but when it's my time being wasted I do consider that as a problem. I can't imagine a more effective way of killing off PVP than what the current state of things has brought us to.