An honest question. Is FFXIV the first game you've played online? Player noncompliance is so common in multiplayer online games and is even much worse in games other than FFXIV. To expect not to see something like this would be considered an unrealistic expectation.
No. I've played FF11, PSO, Counter Strike, Quake 3, Unreal Tournament, and Marvel vs Capcom 3 over the years. I know noncompliance is pervasive throughout online games. It's just that incentivizing is not the solution. People should trickle into PvP at their own pace. You guys lost the Wolves' Den, I lost Secure. Square could do things to the interface - maybe let people see how many have queued while waiting instead of dropping us into the void like it currently does.An honest question. Is FFXIV the first game you've played online? Player noncompliance is so common in multiplayer online games and is even much worse in games other than FFXIV. To expect not to see something like this would be considered an unrealistic expectation.
Improving PVP interface would be an incentive in itself though. Incentives don't always have to be tangible rewards such as mounts, titles, or prize money. Simply greater visibility of who's queued and who's not through an improved PVP interface may be enough of an incentive to get people to queue to see if they have a chance of starting up a PVP match.No. I've played FF11, PSO, Counter Strike, Quake 3, Unreal Tournament, and Marvel vs Capcom 3 over the years. I know noncompliance is pervasive throughout online games. It's just that incentivizing is not the solution. People should trickle into PvP at their own pace. You guys lost the Wolves' Den, I lost Secure. Square could do things to the interface - maybe let people see how many have queued while waiting instead of dropping us into the void like it currently does.


Brian is actually pretty correct lol.
Ppl just want shiny things and don't really care for the ppl next to them.
Hunts = allied seals
Hunts =\= for the thrill of hunting
Pvp = to glamour the "vanity" animal gear and weapons
Pvp =\= for simple pvp fun
For a lot of ppl pvp was fun the first few levels and weeks. But now the pvp community is soooooooooo small due the repeated disappointments ppl r geting in pvp now a days.
Whm nerfs, blm nerfs, slaughter being a hot ( bad ) aoe lag delay fest, turtle power secure mode.
Ppl just forgot about the simplistic fun of pvp that WD provided imo.
The PvP community is shrinking you say? I'd like to see a credible source for this please.Brian is actually pretty correct lol.
Ppl just want shiny things and don't really care for the ppl next to them.
Hunts = allied seals
Hunts =\= for the thrill of hunting
Pvp = to glamour the "vanity" animal gear and weapons
Pvp =\= for simple pvp fun
For a lot of ppl pvp was fun the first few levels and weeks. But now the pvp community is soooooooooo small due the repeated disappointments ppl r geting in pvp now a days.
Whm nerfs, blm nerfs, slaughter being a hot ( bad ) aoe lag delay fest, turtle power secure mode.
Ppl just forgot about the simplistic fun of pvp that WD provided imo.
The thrill and possibility of running into a challenging team at Markets, Manors, or Sun Temple was where it's at.
It's also pretty much lost now. Both with Secure and Wolves' Den.


There are just those rare matches where both teams are almost equally matched and rather the fight being just a landslide. Both teams would square each other down tryig to find that weak spot in the opposing team's defence by making risky moves trying to outplay the enemy. Those core moments of raw pvp is what made WD pvp fun. FL was less charming in a sense as it introduced goals rather than just killing each other to win. That though allowed ppl to start learning how to advance as an alliance by capturing locations etc. slaughter on the other hand is just a hot mess and offers no benefits in pvp progression like its predecessors. Its kinda like a really dumbed down version of WD.
Sorry, I'm not fully sure if you're disagreeing with me? I didn't say anything contrary to what you did I don't think. Yeah, Wolves' Den and Secure had more personal encounters, even among organized teams (8v8 still got pretty competitive). Slaughter is just... Slaughter.
I'm just saying I miss the first two, they don't happen the way they used to.
I too miss secure. Especially 72 man secure. I haven't gotten it once in the pvp roulette yet. But I did manage to get into several 24 man secure games and those were pretty damn fun.Sorry, I'm not fully sure if you're disagreeing with me? I didn't say anything contrary to what you did I don't think. Yeah, Wolves' Den and Secure had more personal encounters, even among organized teams (8v8 still got pretty competitive). Slaughter is just... Slaughter.
I'm just saying I miss the first two, they don't happen the way they used to.


It's technically shrinking or rather getting dilluted into a murky pool of PvE players that don't even know what their own set of pvp skills even do. Credible source? Maybe if u took time to think about it rather than just exploding and typing out a 17 word reply asking for others to do the searching for your answer.
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