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  1. #1
    Player
    uglyfish's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Ugly Fish
    World
    Masamune
    Main Class
    Arcanist Lv 37

    Improvement proposal.

    We all know that pvp isn't as balanced as it could be at the moment, what I personally believe to be the single most annoying thing is how spell cast is interrupted every time the caster is hit. I do agree that casters are incredibly strong in pvp, but I don't believe that they should be interrupted EVERY HIT (especially from bards.) The focus should be on how to make the game play more smooth, it just feels clunky when your can't actually cast anything. Some sort of spell shield, or some sort of buff is a much more appropriate way of dealing with those pesky casters. Perhaps give the healers a type of reflect spell to be placed on an ally, or maybe a pvp specific way of cc'ing.
    (3)

  2. #2
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Check out the thread (up to 13 pages of replies so far) under this forum category called Spellcasting in PVP where you can enjoy reading a friendly, lighthearted discussion on the matter amongst users who clearly respect each others' differences in perspective.

    There are a few tangents, but the posts worth reading in my opinion are the ones debating auto-attacks interrupting casts, vs GCD/instant abilities which require input on behalf of a user to be able to do the same.
    (1)

  3. #3
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,473
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    The biggest improvements to PvP IMHO would be the devs altering ability, trait, and passive mechanics depending on the type of "Frontline."

    Healer stacking is a huge problem in Secure that could easily be dissuaded by nerfs to HP-restoring spells should a party go over 2 or 3 healers. Such an implementation in Slaughter really isn't deemed necessary (yet).

    Slaughter really needs to be polished in general, due to Adrenaline and Kill streak bonuses, not to mention the whole thing about middle being the most desired location to be in over half of the match, and having no real incentive to disperse after those 3 ADS mobs. Stacking casters in Slaughter really could use the same nerfing treatment that a stacked healer team in Secure needs. Maybe, should a party have over 2 caster DPS, their Cometeor's cast-time takes 1.25x times longer to complete.


    One can dream.
    (0)

  4. #4
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    842
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cidel View Post
    Healer stacking is a huge problem in Secure that could easily be dissuaded by nerfs to HP-restoring spells should a party go over 2 or 3 healers. Such an implementation in Slaughter really isn't deemed necessary (yet).
    They already tackled this. They removed Cleric Stance and stopped Regen and Medica II from stacking. All parties need 2-3 healers. Any more than that is a detriment.
    (0)

  5. #5
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    So 1WHM and 7SCHs for the ultimate flag baby sitting in secure /o/.
    (0)

  6. #6
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    842
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Houston009 View Post
    So 1WHM and 7SCHs for the ultimate flag baby sitting in secure /o/.
    Here comes the Starstorm!
    (0)

  7. #7
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Atreus View Post
    Here comes the "[PK] Starstorm!"
    I wonder how inflated the damage would be if it hit all targets including schs' fairies.
    (0)

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Houston009 View Post
    So 1WHM and 7SCHs for the ultimate flag baby sitting in secure /o/.
    Hold it? Sure. Take it? Fat chance.
    (0)

  9. #9
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Ultimatecalibur View Post
    Hold it? Sure. Take it? Fat chance.
    7 Aura Blast which can be combo'd with Blizzard II -> Aura Blast for an AOE Fluid Aura
    (0)

  10. #10
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,473
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Atreus View Post
    They already tackled this. They removed Cleric Stance and stopped Regen and Medica II from stacking. All parties need 2-3 healers. Any more than that is a detriment.
    Actually, no.

    The removal of Cleric's stance does nothing in situations where getting and holding a flag is concerned. Only the Regen and Medica II adjustment was the real attempt to solve the problem. Take a party of two healers to go up against a party of 4+ healers. It won't end well for the former. There's even a thread somewhere here showing how much of a concentrated effort it is for a premade group on voice chat to take out a heavily healer-fortified flag. Stacked healers make it an uphill struggle to kill more than a healer or two, much less keep them from raising each other with Divine Breath.

    The only thing detrimental about 4 or more healers is if they're in the B party.
    (1)

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