The biggest improvements to PvP IMHO would be the devs altering ability, trait, and passive mechanics depending on the type of "Frontline."

Healer stacking is a huge problem in Secure that could easily be dissuaded by nerfs to HP-restoring spells should a party go over 2 or 3 healers. Such an implementation in Slaughter really isn't deemed necessary (yet).

Slaughter really needs to be polished in general, due to Adrenaline and Kill streak bonuses, not to mention the whole thing about middle being the most desired location to be in over half of the match, and having no real incentive to disperse after those 3 ADS mobs. Stacking casters in Slaughter really could use the same nerfing treatment that a stacked healer team in Secure needs. Maybe, should a party have over 2 caster DPS, their Cometeor's cast-time takes 1.25x times longer to complete.


One can dream.