

Player 2 should be owed a fee over and above the return of his item for being put to the trouble of lending it.1. This isn't something done with random players. This is only done between individuals that trust each other (i.e. siblings, spouses, friends, FC mates). Risk is mitigated because of this. I thought that would have been implicit in the statement.
2. The point is not to spend Gil that's already wrapped up in the locked value of the product. Instead of limiting your scenario to buy low sell high and leave P2's value locked into the product, inventory is rotated in a cyclical fashion. To put it more clearly, it is a way to make Gil off of an item that you want to RETAIN but don't want to have to INVEST more Gil in.
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