• Increase Hunt mob HP - it should be close to 10 times what it is now. Currently most hunt mobs (at least on Hyperion) die in about 10 seconds. Why can't the HP scale according to how many players are engaging it? I'd like to see an S-Rank Hunt Mob take a few minutes to bring down, if being zerged, especially ones on such a long timer.
  • Increase Mechanics. Give the Hunts AoE Knockbacks, Petrification, AoE DPS reduction, Fear, AoE Confusion, Reflect etc. -- make the fights last longer and more entertaining! Scale severity to the amount of people engaging the mob (or in vicinity).
  • Make Max Seals reward easier to obtain. Because of how quickly mobs die, it is hard to get a gold rating to attain full Seals. Please scale the requirements for gold rating to make it easier for players who are engaging in a zerg.