semi agree whit this.... i like to see a game where the skill of the tank is important. adn the skill of the entire party, healers, DDs, supports (not supports right now). But it is true the fact of "must-have" certain subabilitys or you will screw all is a lot os elitist. Ok, is good a guy whit dedicate more time to the game can be "stronger", ok whit taht... but this will making in a "must" for do it right. and that's not good

I.E: a gladiator 50, whit not other classes rised, only glad... will not be able to tank propely the ogre. becouse he can't hold enmity whiout taunt (taunt II for better) not cures and sacrifices to help to hold enmity aswell (cure II and III for better) he won't have defender (denfender II for better) no decoy, no featherfoot, no etc etc etc... so. what's the point of a game that not encorage you to rise all job.. almost force you to rise a lot of job untill you can tank propely on a raid...

i ask SE for a balanced game. where a gladiator 50 whit no subabilitys can tank barely (at least) a Boss. and whit all those extras abilitys make you a better tnak for sure. but remove the necesity of all those abilitys to be a "decent" tank, not a good one.

i ask revision to provoke potency for example. the posibility of hold enmity whit the gladiator's abilitys and no more. for example an increase of potency of provoke but increasing his CD. so remove the need of spaming provoke and let us gain enmity whit more dmg too.