Quote Originally Posted by BigPapaSmurf View Post
No, see I love Maps & I think they should be expanded upon (open-world, full party bosses; open-world, three-alliance raid bosses; hardcore, solo-only fights)...

But I see merit in keeping Hunts separate from Maps, just fixing them.

It's fun to have a server-collaboration (or would be, if they were implemented properly).

It can be fun happening upon an A in the open-world or assisting in spawning an S Rank.

Hunts just need their design improved.

Also, Hunts should be Seasonally implemented (new set of Marks every, or every other, major Patch), just throwing that out there.
Hunts were fine before 2.5. People did them for easy soldiery or seals for glamour/soldiery items/alexandrite/etc. They just weren't flooded with as many people because they weren't the BEST source of upgrade items in the game (only source outside of coil and it has no lockout). Hunts are just a bad place to be the best (and only outside of coil) source for these items. Hunts can't support the number of people that want to do them very well. This leads to the actual kill becoming extremely trivial (S ranks die faster than FATE bosses, wtf?!?!) and a lot of arguments.