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  1. #11
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Claim system just promotes people to cheat to have the advantage. FFXI spawn camping was all about who had access to the better tools unfortunately, and I don't want the same to happen to XIV any more than it already does.
    (16)

  2. #12
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    No. Maybe if hunts weren't once again the only endgame, but unfortunately they are. Having only one party able to get anything per pop would leave many playees unable to progress.
    (5)

  3. #13
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    I think I may have just used an old term and not defined it well enough - by 'claim' I mean they have to attack it // no other way to claim except to initiate combat with the mob ^^
    (0)

  4. #14
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Eye_Gore View Post
    I don't mean they try and take it down, just lay claim and don't pull it. Would have to be a timer type thing, as stated above.
    Claiming something should always aggro it, allowing people to claim without aggro is nonsense and should never be put into place. I know it wasn't your idea but I still think it's a stupid idea. Sorry for the misunderstanding I just assumed by claiming it you meant aggroing it because I didn't read the post you were referring to.
    (0)

  5. #15
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    The amount of Allied seals earned would drop dramatically and the items requiring them would seem even farther away for a lot of people.

    If it came with an accompanied drop in seal prices, then w/e.
    (0)

  6. #16
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by gamesmart View Post
    All hunt mobs have insanely increased movement speed. You're not outrunning them.
    you make it sound like that'll stop people from trying.
    (0)

  7. #17
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    No. Put hunts into the treasure map system so you have your own personal/party hunts instead.
    (13)

  8. #18
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Catsby View Post
    No. Put hunts into the treasure map system so you have your own personal/party hunts instead.
    First good thing I've heard on this thread.


    To answer the question the OP title poses. What's wrong with a little competition?

    It rarely stays 'a little'. Escalation becomes the name of the game and whomever will do whatever to get a constant leg-up on others. Including downright cheating.

    Competition should be kept somewhere where it can be better controlled, like instances. Open World competition tends to lend itself to horrid abuse. Goodness knows the whole rushing to a Zerg before it gets pulled becomes its own competition and already has its own problems.
    (6)

  9. #19
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    I think some sort of competitive PVE would be a nice addition to the game, just as something extra to do. But I don't think the game should evolve around it and I think there should still be the current casual hunt style (except they shouldn't die in 10 seconds of course). I had the claim idea for hunts long ago, but if it were to change that way I'd say the reward would need a big increase. What I'm most worried about with a claiming system is cheating and 3rd party programs. It is absolutely true that these will increase in use tenfold if a claiming system is ever introduced. Seen it too many times in too many games.
    (0)

  10. #20
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Catsby View Post
    No. Put hunts into the treasure map system so you have your own personal/party hunts instead.
    No, see I love Maps & I think they should be expanded upon (open-world, full party bosses; open-world, three-alliance raid bosses; hardcore, solo-only fights)...

    But I see merit in keeping Hunts separate from Maps, just fixing them (and their rewards).

    It's fun to have a server-collaboration (or would be, if they were implemented properly).

    It can be fun happening upon an A in the open-world or assisting in spawning an S Rank.

    Hunts just need their design improved.

    Also, Hunts should be Seasonally implemented (new set of Marks every, or every other, major Patch), just throwing that out there.

    The rewards need to be rebalanced/tweaked too...

    Quote Originally Posted by Giantbane View Post
    ...Hunts are just a bad place to be the best (and only outside of coil) source for these items...
    I totally agree with you. I think it's problematic SE implemented them as the one & only existent, uncapped alternative to Poetics Upgrades (spare the Carbontwine from CT but that's capped to one/week)... having Allied Seals be uncapped with such a reward wasn't the best idea IMO.

    As far as S Ranks dying too fast: Hunt Mob Defense/HP needs to either a) scale with average end-game ilvl or b) scale with in-combat participant count.
    (0)
    Last edited by BigPapaSmurf; 01-30-2015 at 07:51 PM.

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