Claim system just promotes people to cheat to have the advantage. FFXI spawn camping was all about who had access to the better tools unfortunately, and I don't want the same to happen to XIV any more than it already does.
Claim system just promotes people to cheat to have the advantage. FFXI spawn camping was all about who had access to the better tools unfortunately, and I don't want the same to happen to XIV any more than it already does.
No. Maybe if hunts weren't once again the only endgame, but unfortunately they are. Having only one party able to get anything per pop would leave many playees unable to progress.
I think I may have just used an old term and not defined it well enough - by 'claim' I mean they have to attack it // no other way to claim except to initiate combat with the mob ^^
Claiming something should always aggro it, allowing people to claim without aggro is nonsense and should never be put into place. I know it wasn't your idea but I still think it's a stupid idea. Sorry for the misunderstanding I just assumed by claiming it you meant aggroing it because I didn't read the post you were referring to.
The amount of Allied seals earned would drop dramatically and the items requiring them would seem even farther away for a lot of people.
If it came with an accompanied drop in seal prices, then w/e.
No. Put hunts into the treasure map system so you have your own personal/party hunts instead.
First good thing I've heard on this thread.
To answer the question the OP title poses. What's wrong with a little competition?
It rarely stays 'a little'. Escalation becomes the name of the game and whomever will do whatever to get a constant leg-up on others. Including downright cheating.
Competition should be kept somewhere where it can be better controlled, like instances. Open World competition tends to lend itself to horrid abuse. Goodness knows the whole rushing to a Zerg before it gets pulled becomes its own competition and already has its own problems.
I think some sort of competitive PVE would be a nice addition to the game, just as something extra to do. But I don't think the game should evolve around it and I think there should still be the current casual hunt style (except they shouldn't die in 10 seconds of course). I had the claim idea for hunts long ago, but if it were to change that way I'd say the reward would need a big increase. What I'm most worried about with a claiming system is cheating and 3rd party programs. It is absolutely true that these will increase in use tenfold if a claiming system is ever introduced. Seen it too many times in too many games.
No, see I love Maps & I think they should be expanded upon (open-world, full party bosses; open-world, three-alliance raid bosses; hardcore, solo-only fights)...
But I see merit in keeping Hunts separate from Maps, just fixing them (and their rewards).
It's fun to have a server-collaboration (or would be, if they were implemented properly).
It can be fun happening upon an A in the open-world or assisting in spawning an S Rank.
Hunts just need their design improved.
Also, Hunts should be Seasonally implemented (new set of Marks every, or every other, major Patch), just throwing that out there.
The rewards need to be rebalanced/tweaked too...
I totally agree with you. I think it's problematic SE implemented them as the one & only existent, uncapped alternative to Poetics Upgrades (spare the Carbontwine from CT but that's capped to one/week)... having Allied Seals be uncapped with such a reward wasn't the best idea IMO.
As far as S Ranks dying too fast: Hunt Mob Defense/HP needs to either a) scale with average end-game ilvl or b) scale with in-combat participant count.
Last edited by BigPapaSmurf; 01-30-2015 at 07:51 PM.
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