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  1. #1
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Actually, a tank + healer can lock down a hunt mob almost indefinitely. Certainly on an A rank, possibly on most S ranks as well. Many of them are surprisingly easy if you actually pay attention to mechanics. And then others would come and aggro-spam to pull so they can reset and go for the claim, and it would be a giant rubber-banding tug-of-war. That system would also encourage players to TPK grief the hunters by pulling in other mobs, since if the hunters with claim die, they lose claim.

    I don't see how adding a claim system would improve hunts. I do see how adding an instance system would, similar to maps and leves. For instance, what if A ranks spawned much, much more often, but if you got credit for a specific A rank, you couldn't get credit for that specific monster again until after a reset period (daily for A ranks, weekly for S ranks?). That would vastly decrease the competition over hunts while also decreasing the rewards to more reasonable levels.
    (7)

  2. #2
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    This wasn't good in XI and it won't be good here. (there's a reason they eventually changed how that worked in XI)

    The only thing it'll be good for is creating even more drama and managing to piss off even more players.

    No thanks.
    (4)