Page 1 of 14 1 2 3 11 ... LastLast
Results 1 to 10 of 144

Hybrid View

  1. #1
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50

    Up Poetics Cap to 600.

    Sure we'll gear our mains a lil faster but it'll support multi-job play which this game was originally intended to be designed around.

    Sure you can gear your alts with Soldiery but it isn't the same & limits our capability to participate effectively in FCOB on a secondary.

    150/week wouldn't be game-breaking either.

    Seems appropriate.
    (46)

  2. #2
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    It was increased from 300 to 450 already.
    (57)

  3. #3
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by axemtitanium View Post
    It was increased from 300 to 450 already.

    OP exemplifies the problem with modern gamers. It was 300.. They cried for more. Give them more.. They cry for EVEN MORE.

    Square ups it to 600 and in a few months people will be crying for it to be 750.
    (12)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  4. #4
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zarzak View Post
    OP exemplifies the problem with modern gamers. It was 300.. They cried for more. Give them more.. They cry for EVEN MORE.

    Square ups it to 600 and in a few months people will be crying for it to be 750.
    This...basically...
    (1)

  5. #5
    Player
    Cadmar's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Cadmar Locke
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    It used to be 300. 450 seems reasonable to me. Patience is a virtue.
    (33)

  6. #6
    Player
    ClaireAbigail's Avatar
    Join Date
    Jun 2014
    Posts
    328
    Character
    Claire Abigail
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    450 is good enough so you can plan what you'll get
    (19)

  7. #7
    Player
    Atkinsj7's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    62
    Character
    Airi Elvellonwer
    World
    Siren
    Main Class
    Arcanist Lv 61
    @ClaireAbigail this is off topic but i like ur gif its from No Game No Life Jibril
    (0)

  8. #8
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Doesn't matter, you can still only get one major piece every other week with a little bit of change left over.

    You can gimp a Job by dividing gear distribution into two Jobs, but that seems silly.

    There isn't enough Multi-Job support in other areas where there should be anyway (weekly lockout).

    This game was pitched as "one character, all Jobs" but you're essentially forced to be end-game effective at just one.

    A little extra so you buy one more minor piece every third week wouldn't shatter the game.
    (18)

  9. #9
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by BigPapaSmurf View Post
    Doesn't matter, you can still only get one major piece every other week with a little bit of change left over.

    You can gimp a Job by dividing gear distribution into two Jobs, but that seems silly.

    There isn't enough Multi-Job support in other areas where there should be anyway (weekly lockout).

    This game was pitched as "one character, all Jobs" but you're essentially forced to be end-game effective at just one.

    A little extra so you buy one more minor piece every third week wouldn't shatter the game.
    Its fine as is, if you are that bothered by it, wait till the next new tomestone comes out and then Poetics will be unlimited. Its the way this game is built, you will have to get used to it or at best hope for a different progression system for heavensward.
    (2)

  10. #10
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by BigPapaSmurf View Post
    This game was pitched as "one character, all Jobs" but you're essentially forced to be end-game effective at just one.
    I do consider the armory system to be an awesome feature, but if you dislike the way they Square handles it you aren't forced into it, the option is always there to have a different character for each job like many other MMOs. This way you could receive 450 tombstones for each job.
    (2)
    A true paladin... will sheathe his sword.

Page 1 of 14 1 2 3 11 ... LastLast