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  1. #51
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Kazumac View Post
    My issues are purely with the fact that many un-nerfed coil fights require relatively specific party combinations to have a good chance of success. The solution you propose does not handle that concern. My earlier posts state that and I recognoze that you may not have connected those with me when you offered this solution.
    Well if composition is an issue I presume SE can easily set up the duty finder to give you exactly what you need classwise so you don't end up with 2 white mages, 2 warriors and 4 summoners or some crap like that lol
    (1)

  2. #52
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by Elusana_Celah View Post
    Well if composition is an issue I presume SE can easily set up the duty finder to give you exactly what you need classwise so you don't end up with 2 white mages, 2 warriors and 4 summoners or some crap like that lol
    They could but it will depend on if SE wants to continue making figuring out the best party combination as part of the challenge or if they are going to for go that and hand you the solution to that on day one.

    i would rather see a cross server PF solution than an adjustment to DF matching algorithms to be specific for each fight.
    (0)

  3. #53
    Player
    PrimeEvilPanda's Avatar
    Join Date
    Oct 2013
    Location
    Melbourne, VIC
    Posts
    173
    Character
    Gigi Silk
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kazumac View Post
    And there is harm to puting something in DF that may result in group compositions that cannot be reasonably capable of completing the duty.
    Wish they would make different levels of difficulty in the DF (NM, HM, EXtreme) like other MMO's (TERA comes to mind and if you've played that, it you know it has more mechanics geared for moving targets, etc.), rather than nerf it after the fact.

    But what can you do? SE will eventually move stuff in the DF, down the road, when the game dwindles a bit in population, like other MMO's have done, and they'll have to put it in DF as a contingency plan to off-set the server populations. OR cross-PF like you said.
    (1)
    Current State of End-Game Contents

  4. #54
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tyrn View Post
    If something is put in the DF it gets nerfed to the point where it's doable with even the worst possible combination of jobs due to the random nature of the DF, this harms everyone who wants to try the content the way it was intended.
    Titan Ex would disagree.
    (6)

  5. #55
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kazumac View Post
    I guess your point though is even if the combinations given by a DF group would mean failure even before you started, you'd still rather have it as an option.
    My point is that jobs and encounters shouldn't be designed to arbitrarily require crappily designed jobs like Bard, make two Scholars incapable of interacting with each other, or enforce a division of n melee and n ranged DPS, or n players who can do an on-demand silence despite stun and silence being largely interchangable as 'interrupt' mechanics, or arbitrarily enforced healer/tank diversity.

    I say this as someone who's DFed, PFed, and organized premade statics. They're not fun mechanics to organize around, they don't give jobs "identity" or "uniqueness", they just waste time in place of actually enjoyable, skill-based and job-agnostic mechanics.

    They're also usually fights where the rest of the group doesn't really do anything fun or interesting. You don't interact with like 80% of T7's interesting mechanics unless you're the kiter, in which case you have to carry all those mechanics on your back. No one except the Bard did anything interesting for the first 3 pulls of T2 despite the entire trash gauntlet taking like 5 minutes and being at least half the encounter. And stuff like 'bosses who require so much DPS you're constantly out of TP so now you arbitrarily need a Bard to sing Paeon!' aren't interesting interactions between the player and the boss, they're dry mechanics where you have to bring n guy to use y skill at exactly 4:00 minutes or else the party arbitrarily loses.

    (Like seriously, we have like 10 full class kits of unique abilities, many of which are utilarian in nature, and MP/TP song is somehow the only solution we get to this problem? God that's boring design.)

    Basically what I'm saying here is I don't give a damn if bad mechanics like Renauds or High Voltage need to be nerfed for DF because they weren't interesting to work around in PF in the first place, unless your definition of 'interesting content' is screwing around with tedious party organization that usually boils down to 'Guess we don't have a bard, let's wait 30 minutes in PF!'
    (2)
    Last edited by Krr; 02-03-2015 at 10:47 AM.
    video games are bad

  6. #56
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ophie-Mio View Post
    No, stuff is impossible to beat in DF because for every person who goes in ready and capable of beating it, there are two who come in completely blind to the fight and expect it to be cool. They don't mention that they are new and they can't do anything but hinder the players who do know.
    Tis the same on EU servers with the added extra of players going in with no clue have english selected and have no understanding of English so communication becaomes impossible anyways. Or totally ignore anything written in chat whatsoever.

    What makes me shake my head, is that players complain when asked to read a guide about a fight, yet they expect others to write a guide to explain every thing to them when they neter the instance *boggle*
    (2)

  7. #57
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    actually i bet they will add fcob to duty finder and remove weekly loot lock once patch 2.5 part 2 comes out late march. since form then to heavensward it will be at most 4-6 weeks and adding it AFTER launch makes no sense since lvl cap makes it totally pointless to be run for loot. nobody is gonna do that since all are busy leveling to 60. so adding it before 3.0 is imo a very good choice. hopefully the devs are this smart to see that. it makes no sense to block players completing thier gearsets when said gearsets are useless after 3.0.
    (1)

  8. #58
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Windklinge View Post
    actually i bet they will add fcob to duty finder and remove weekly loot lock once patch 2.5 part 2 comes out late march. since form then to heavensward it will be at most 4-6 weeks and adding it AFTER launch makes no sense since lvl cap makes it totally pointless to be run for loot. nobody is gonna do that since all are busy leveling to 60. so adding it before 3.0 is imo a very good choice. hopefully the devs are this smart to see that. it makes no sense to block players completing thier gearsets when said gearsets are useless after 3.0.
    Hopefully this. Give me the damn bracelet xc
    (0)

  9. #59
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by Krr View Post
    Lots of stuff that I don't disagree with...
    So you want the fight changed such that they are DF-able from a job composition perspective... not a difficulty perspective. I would be happy if encounters were designed like that (though I believe with current class design it would be challenge, major changes would be needed). Hopefully they will take that into consideration for future content development.

    But at the moment to do this with any speed and minimal dev resources it is the removal of mechanics which ultimately results in an easier fight. This kinda makes me /sigh but with my schedule I'm probably not pushing into FCOB until this happens anyway so it doesn't really affect me.

    Other options might be to keep the fights as they are but allow people to switch classes while in the DF before engaging in the boss fight? Probably some room for abuse here but might increase the possibility that randomly put together groups could adjust if their compositions weren't quite conducive to the content.
    (0)

  10. #60
    Player
    Ginga_K's Avatar
    Join Date
    Dec 2013
    Location
    Pandaemonium
    Posts
    48
    Character
    Ginga Kun
    World
    Tonberry
    Main Class
    Thaumaturge Lv 61
    FCOB in DF ... purpose is to discourage static grps or others like eng/jpn only coil groups...

    I have seen in Scob DF
    e.g. Healers/Dps with Zenith wpn
    Players doing "gentleman pose" on heavens-fall.
    Healer LB in t9 phrase 2 when only tanks died.

    In fact I rather suggest SE to drop more treasure chests if group has more 1st timers than tomestones.

    Classic Example in another post
    http://forum.square-enix.com/ffxiv/t...T7%29-What-the...
    (1)
    Last edited by Ginga_K; 02-03-2015 at 01:00 PM. Reason: additional

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