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  1. #31
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Deifact View Post
    Best advice I would give, and i did this myself, is to watch the cutscenes and don't worry about the fights your first time. Then when you run it again, skip the cutscenes, and piece it all together yourself. You will one day be one of the people getting annoyed if you were forced to watch cutscenes (because you watch it once, and then never again, but would still have to wait around for others to).
    This is so sad.... it's like if you went to a movie and everyone fast-forwarded to the ending while you were getting popcorn! Then they tell you "you can watch the whole thing when it comes out on Blu-ray or Netflix, duh!"

    Or watching the next season of your favorite TV series but having the ending come on before the middle episodes.
    (0)
    Last edited by Avenger; 02-09-2015 at 04:32 PM.

  2. #32
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    No culture is any more tolerant then any other, sorry but HUMANS are all the same every last one of us ^^

    At any rate I fully agree that ppl should not feel pressured to skip any cs if they have an interest in them.

    Se imo needs to stop adding cs into dungeons completely though. I empathize that some players love lore and actually get immersed with cs, that's excellent but many don't.

    In order to please both , in the future dungeons ...don't have any Oo.

    For the lore fans make certain to have an epic long, very engaging and immersive cs BEFORE the dungeon, on the final quest before opening the dungeon and another after exiting. Fans do deserve to get these epic moments...just keep them out of the dungeon itself and no one will need to wait endlessly and no one will ever feel that unwarranted pressure either.

    /solved
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  3. #33
    Player
    fixitfelix's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Fix'it Felix
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Avenger View Post
    Some people hate cutscenes, or have seen them many times before, but that doesn't justify destroying the game narrative for new players by forcing them to either skip cutscenes or miss out on boss battles.
    And as hard as it is to fathom it is justified, everyone is after something when they queue into an instance and to deny and hinder that IS wrong, they have equal right to do it no one has rights over one another when your in the DF. IF the speed runners out number the new players in that group that is just too bad.

    Blame falls on the design and it allowing such things to be. SE could have added the roulette, put no reward on it, and no new person reward, you queue in to assist. This will increase the wait time its an unavoidable compromise, everything will not always go your way when people are involved. There is every option to PF it, this is a "social" game, make friends through the PF or join a FC that wants to engage the content with you.
    (0)
    BAD-Anon,

    One game at a time...

  4. #34
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    The cutscenes in both have been an issue from the start, I know SE made CM and Paetro special since at the time they were the grand finale of the main story. They were contentious sadly from the beginning. They were the only way to get philosophy stones to upgrade gear so the speed runs began. That was fixed later on and yes i agree the design should have been different. Alternate dungeons should have been made to get tomes from and those two could have been special, only done in context with the story. I understand that during development, Yoshi asked the devs to play WoW and possibly other mmos, so they understand what people enjoy. The Secret World may have been one of them since, as far as I know, it is the only MMO prior to this game that had cut scenes throughout the dungeons. They must have felt this would be a great experience for the players as it was in that mmo. Obviously for FF14 ARR that wasn't the case. Can't take the cat out of the bag in this case, hopefully it will be resolved after 3.0
    (0)

  5. #35
    Player
    fixitfelix's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Fix'it Felix
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Lainmyst View Post
    The Secret World may have been one of them since, as far as I know, it is the only MMO prior to this game that had cut scenes throughout the dungeons.
    SE took the influence from XI, which has a fair share of cut-scenes. You can feel the influence through the way some of the cut-scenes are presented, many similar NPC cut-scenes of NPCs discussing things in great detail, some of which could be excepts instead of full blown monologues. Cut-scenes have their place in the game, they have power to express a focus, show scale of a story point, ex. Destruction of a City, Epic moment. A cut-scene does narrow the view of things which could otherwise have been more interesting if expressed in another form. The interaction between Cid and Gaius could have been done in a more interactive form with Cid leading and you fighting along side him or at least in parallel of him. How much stronger it would be story-wise if Cid was involved in every step of the way.
    (0)
    BAD-Anon,

    One game at a time...

  6. #36
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'd love for having an NPC along like Cid that narrates part of the stuff going on. It's certainly something they could plan for future story stuff. And I do like cutscenes in dungeons. They add a bit of flavour that an epic pre and post CS just can't give it justice. Or make a cutscene that moves you along - i.e. in CM after the first boss you basically just run along until the first mobs for a while. Why couldn't that cutscene basically show you going in and sneaking to the next post instead of you get out of cutscene and you are still there and need to move along?

    Something similar in Prae... after you blow the door you get auto dismounted no matter where on the path you are. Why not port the PC to that spot then?
    (0)

  7. #37
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by fixitfelix View Post
    SE took the influence from XI, which has a fair share of cut-scenes.
    I agree, I did play FFXI for along time, there were some great cut-scenes. In fact now that I remember many forced you to skip them too. I usually tried to watch them but that left you in a worse position then being locked out of a boss. You had to find where the party went to with mobs that could one shot you on the way. Cut-scenes are a very much part of Final Fantasy games, Japanese RPG games as a whole. I guess they will always be loved by some and hated by others.
    (0)

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