Quote Originally Posted by Sumimi View Post
It would help if I could watch runs that don't go perfectly, so I can see if something can go wrong in certain places.

I do have a Dreadwyrm Ring of Fending though....
Well, if you can't afford crafted accessories with just vitality melds. That works I guess(?) You need at least 6100 HP if there's a monk, 6200 HP if there isn't for Turn 13. I recommend having 6200 HP regardless of having a monk there or not, however. During phase 3 Storm's Path and Dragon Kick can't be applied so you'll have to survive on just succor and perhaps sacred soil. But you don't want to bet on the off chance on not getting that succor while practicing that phase. It may or may not lead to your death and another wasted attempt, which could have been spend on practicing that phase.

If it helps, here's a HP formula for you to work with to calculate the minimum about of vitality you need:
HP = 14,501vit - 1144,6

To determine your vitality without being in a party and without food, do it like this:
Current vitality * 1,03 + food vitality value (assuming you get the maximum out of it) = actual vitality for encounter
So let's say you have 400 base vitality. 400 * 1,03 = 412 vitality. Food gives you 20 vitality so you'll have 432 vitality then. Apply formula and you'll have 4830 HP.

PS: I've done T13 with my alt as white mage. Cure 1 heals for 1330 and was totally doable without overcompensating by burning extra MP.