Currently all the Artisan Tools that you can trade-in for, that have the chance for 3 Mastercraft Demimateria are only desynthable by Blacksmith, Armorer and Goldsmith. Requiring 8-20 HQ crafted Items.
The Artisan Spectables who have the chance for 1 Mastercraft Demimateria are desynthable by Goldsmith. Now require 4 HQ crafted items.
So what does a Blacksmith, Armorer and Goldsmith have to do to get those Mastercraft Demimateria?
All of those items to get the Artisan Tools are craftable rather quickly, the mats are affordable and with todays crafting gear and knowledge you can get them HQ'd rather easily and quickly. Not even food required if you have HQ items (for Silver Brocade that would be 2 HQ Twinthreads and 1 HQ Silver Ingot).
Let's see what a Weaver desynther has to do.
The Forager's Hat. It has a chance for 1 Mastercraft Demimateria only and is desynthable by Weaver, yay!! BUT, now you have to go gather 30 HQ 1-star items or 10 HQ 1-star fish, whaa?
The cap for HQ chance is 35% on umbral rocks/fragrant logs (correct me if I'm wrong here), nodes pop every 69 minutes...
You can try to either go for 3 pieces per hit with 5% HQ chance or you go for the 35% HQ chance but only 1 piece per hit.
You should of course also use your Deep Vigor/Brunt Force to get the 100% HQ chance on your last item (if you haven't failed a single slash AND used Ageless Words/Solid Reason).
I remember if you got 3 HQ on one node spawn you'd go "AWW YISS!!".
So realistically speaking you need to be able to run to the nodes at the right time for 8 hours straight AND get pretty lucky and you can do this within 8 hours (the actual reality is, you'll most likely need more time).
We don't even really need to talk about the fishing option unless you're RNG-Jesus himself.
All this just to be able to get a chance for 1 Mastercraft Demimateria in one desynth. For another chance you have to go through the above again.
Now let's see what Carpenter, Leatherworker and Alchemist have to do.
Oh wait! They can't do anything, there is nothing for them to desynth that even gives the chance for a Mastercraft Demimateria. Bummer!
I was ok with this when desynthis and Mastercraft Demimateria first came out, I was sure this would be "evened out" as more things get added. 2.4 came and nothing changed. Now 2.5 arrived and I got happy because new trade-in Artisan Gear that would match Weaver, Leatherworker and Carpenters appeared, but those can not be desynthed... WHY??
Please make those new Artisan Gears desynthable as well to at least give the chance to go for 1 Mastercraft Demimateria... it would still not be "fair" but it's at least something.
Better jet change the desynth classes for the Artisan Tools so that each class has one tool they can desynth... if a Weaver can craft a Carbuncle Table why not a Artisan Needle as well?
Well for all those who stayed with me till the end, thanks! And if you are into crafting and desynthing and agree, show your support!!