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  1. #1
    Player
    yexie's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70

    Please make the ability to get Mastercraft Demimateria equal for all classes

    Currently all the Artisan Tools that you can trade-in for, that have the chance for 3 Mastercraft Demimateria are only desynthable by Blacksmith, Armorer and Goldsmith. Requiring 8-20 HQ crafted Items.

    The Artisan Spectables who have the chance for 1 Mastercraft Demimateria are desynthable by Goldsmith. Now require 4 HQ crafted items.


    So what does a Blacksmith, Armorer and Goldsmith have to do to get those Mastercraft Demimateria?

    All of those items to get the Artisan Tools are craftable rather quickly, the mats are affordable and with todays crafting gear and knowledge you can get them HQ'd rather easily and quickly. Not even food required if you have HQ items (for Silver Brocade that would be 2 HQ Twinthreads and 1 HQ Silver Ingot).


    Let's see what a Weaver desynther has to do.

    The Forager's Hat. It has a chance for 1 Mastercraft Demimateria only and is desynthable by Weaver, yay!! BUT, now you have to go gather 30 HQ 1-star items or 10 HQ 1-star fish, whaa?
    The cap for HQ chance is 35% on umbral rocks/fragrant logs (correct me if I'm wrong here), nodes pop every 69 minutes...
    You can try to either go for 3 pieces per hit with 5% HQ chance or you go for the 35% HQ chance but only 1 piece per hit.
    You should of course also use your Deep Vigor/Brunt Force to get the 100% HQ chance on your last item (if you haven't failed a single slash AND used Ageless Words/Solid Reason).
    I remember if you got 3 HQ on one node spawn you'd go "AWW YISS!!".
    So realistically speaking you need to be able to run to the nodes at the right time for 8 hours straight AND get pretty lucky and you can do this within 8 hours (the actual reality is, you'll most likely need more time).

    We don't even really need to talk about the fishing option unless you're RNG-Jesus himself.

    All this just to be able to get a chance for 1 Mastercraft Demimateria in one desynth. For another chance you have to go through the above again.


    Now let's see what Carpenter, Leatherworker and Alchemist have to do.

    Oh wait! They can't do anything, there is nothing for them to desynth that even gives the chance for a Mastercraft Demimateria. Bummer!


    I was ok with this when desynthis and Mastercraft Demimateria first came out, I was sure this would be "evened out" as more things get added. 2.4 came and nothing changed. Now 2.5 arrived and I got happy because new trade-in Artisan Gear that would match Weaver, Leatherworker and Carpenters appeared, but those can not be desynthed... WHY??

    Please make those new Artisan Gears desynthable as well to at least give the chance to go for 1 Mastercraft Demimateria... it would still not be "fair" but it's at least something.
    Better jet change the desynth classes for the Artisan Tools so that each class has one tool they can desynth... if a Weaver can craft a Carbuncle Table why not a Artisan Needle as well?

    Well for all those who stayed with me till the end, thanks! And if you are into crafting and desynthing and agree, show your support!!
    (16)
    Last edited by yexie; 01-29-2015 at 11:32 PM.

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by yexie View Post
    Let's see what a Weaver desynther has to do.

    The Forager's Hat. It has a chance for 1 Mastercraft Demimateria only and is desynthable by Weaver, yay!! BUT, now you have to go gather 30 HQ 1-star items or 10 HQ 1-star fish, whaa?
    I fixed it a bit. They are not 2-star items
    (0)
    Last edited by Felis; 01-29-2015 at 11:30 PM.

  3. #3
    Player
    yexie's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Felis View Post
    I fixed it a bit. They are not 2-star items
    Thanks, fixed in the original post as well.
    (0)

  4. #4
    Player
    Neuflune's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Neuflune Mochiko
    World
    Carbuncle
    Main Class
    Summoner Lv 80
    I agree.

    And poor Culinarians get no love, as usual.
    (2)

  5. #5
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    I don't think you understand how economies work. If everyone was homogeneous then it wouldn't work. It's the disparity between individuals that fuels purchases and moves money around. You're solution would literally harm the game economy.

    Should each class be given something useful that can be obtained via desynthing? Yes. They can make money selling their desynth results to buy desynth results from classes they don't have. That's what we lack right now. Genuinly useful results from each desynth category. The fix listed is a band-aid that fails to take game balance into account. The better solution is to have results for other classes that have real demand.
    (6)
    Last edited by Tiggy; 01-29-2015 at 11:53 PM.

  6. #6
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Whilst i understand your point, each desynth class has its own specialist item. Just look at ltw desynth and what its done to fieldcraft prices, it's your choice at the end of the day on what you level.
    Culinarians get special items only available to them, alchemy can only get certain items etc etc
    i strongly suspect that the new trade in artisan items will become desynthable but in doing so they will need to cap these at 1 master d
    (0)

  7. #7
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    I don't understand why the new artisan gear isn't desynthable... and I support this <3
    (0)

  8. #8
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    You're close on cap but its actually 37% for HQ as well.

    I agree to an extent w/ your OP. I have WVR and LTW 100+ and even tho Mastercraft is hard to come by, WVR and LTW reign supreme in FC3. I sell those and buy the Mastercraft I need while harvesintg and mining for Foragers hat.


    There is also the possibility that the new artisan armor that is LTW and WVR will be able to desynthed in a future patch. One can hope anyway.
    (0)

  9. #9
    Player
    yexie's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Tiggy View Post
    I don't think you understand how economies work. If everyone was homogeneous then it wouldn't work. It's the disparity between individuals that fuels purchases and moves money around. You're solution would literally harm the game economy.
    I would like to know how exactly THIS would harm the games economy? Please elaborate.

    Every class having the same means to acquire Mastercraft Demimateria would not make everybody homogeneous.


    Quote Originally Posted by Stupiduglytaru View Post
    Whilst i understand your point, each desynth class has its own specialist item. Just look at ltw desynth and what its done to fieldcraft prices, it's your choice at the end of the day on what you level.
    Culinarians get special items only available to them, alchemy can only get certain items etc etc
    i strongly suspect that the new trade in artisan items will become desynthable but in doing so they will need to cap these at 1 master d
    All the other Demimaterias can be acquired by all classes except Culinarian. Leatherworkers/Weavers only have it easy on Fieldcraft III because they can simply buy the Novelty Gear from an NPC (which was just wrong as is, putting them in an npc AND making them craftable at the same time... crafting them was pointless from the beginning... but that's another thread).
    There is really no "special" item that ONLY Carpenter, Weaver and Leatherworker can get. All Weaver and Leatherworker have is a small advantage in getting some stuff (like Allagan Silk and Leather, though those are also drops, so everybody can get them).

    Carpenter got the low-end all through desynthesis.
    (0)

  10. #10
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by yexie View Post
    I would like to know how exactly THIS would harm the games economy? Please elaborate.
    If everyone had the ability the desynth into Mastercraft demis, then likely the market would be full of them, or at least a lot more than have now. The prices would crash, etc.

    Now, that's not going to destroy the market, by any means, but it would make those current desynth classes less attractive.

    Don't give me wrong, my Alchemy desynth at 83.5 is my highest, so your suggestion would help me, but being able to level multiple desynth classes, it isn't hard to pick one that is able to mastercraft, another for something else, and a third for funsies, etc.
    (1)

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