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  1. #51
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    One of the major problems with XIV is Square has been trying to reinvent the wheel, and every attempt at that creates some horrific amalgam of pure fail, their wheel is not even a shape that should exist in the natural world, let alone roll.

    Simply put, don't fix what isn't broken. I see the appeal in the armory system, it is indeed enticing to be able to use any ability you want, but as with many things they have tried, it is terrible when implemented. Although, I honestly think it might work if every class could use every weapon, although with a preference towards certain types of weaponry, which I am sure sounds familiar.

    But I've taken to being wary of any new ideas they come up with, because their track record with implementing things not directly excised from the decaying corpse of FFXI has been pretty damn awful.
    (2)

  2. #52
    Player

    Join Date
    Mar 2011
    Posts
    122
    Quote Originally Posted by Khal_Drogo View Post
    Oh, Griss, you forgot the prefix on your word there: I think you meant to say *de-evolution

    The armory system is the epitome of everything wrong w/ XI's job/sub job system. In XI, only a small handful of sub jobs were deemed "acceptable" for partying. And I assure you, only a small handful of actions/traits are going to be deemed "acceptable" eventually as well. Why, you might ask? Because SE couldn't even handle balancing job/sub jobs when there were only 240 possible combinations to be had (16 jobs w/ 15 possible subs for each job, therefore 16(15), which is 240). So, tell me, how do you think they're going to be able to handle, balancing the "infinite" number of actions and traits that ppl have at their disposal? They won't be able to, plain and simple. While I hope SE realizes that XI's mechanics were brilliant, and decide to make some sort of XIV/XI hybrid, some part of me almost wants things to continue as they are, just so I can say, "told ya so," later. Luckily, I'm not that vindictive, so I'm going to put my "2 cents in" and hope that SE listens to reason.
    this may seem well thought out but the reason only "a small handful of subjobs" were deemed "acceptable" was because the death penalty. ppl were just unwilling to use things that other ppl didn't say worked, i had a guy drop from my pt in 11 just because the BLM we had subed SMN (had a friend tell me one night he took a chance and invited a RDM/NIN to his pt to DD and the guy never mess up hate control). and as far as balancing jobs/subjobs only thing i can say here is as long as you use you main job to determine what you do there really isn't a bad job/subjob combo (or i could be wrong here).
    (0)
    Last edited by akisato; 08-22-2011 at 04:08 PM. Reason: Was an "o"short.

  3. #53
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    There is a reason why no game has come up with something great to replace the "trinity" or having open ended charaters (aka: no class) turn into a few combos of abilitys that work. That reason is its just not easy to create a system that is brand new, or a open system that is perfectly balanced. The day that game comes out, everyone else will be copying it.

    This game in its situation can't afford (literary) to try something totally new, so what we get is what we get. But either way, there is no game out there thats SO different and unique yet, we have to deal with the tropes.
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Science forbid that they try something new instead going back to the job/subjob system. No FF has used the same combat/class system twice, yes there has been some similarities but not the same system. I rather them continue that tradition with the whole class/job system than falling back on the job/subjob system.
    (2)

  5. #55
    Player

    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    44
    It's been said before many many times and it will be repeated here. For SE to get rid of the Class System and replace it with a Job System everything that the Class system touches would have to be re-calibrated. Buildings in cities, NPCs and dialogue in the game, the lore of the game itself, and not to mention we'd all be reset back to square one making whatever you accomplished in this game moot. Crafting is part of this Class System as well, and with a Job System that would be relegated back to the crafting system of XI. A system that most people don't like and hardly use. SE adding this Job System to go alongside the Class System is their way of appeasing the group that's been crying/shouting/screaming/annoying for it to be put in place.
    (2)

  6. #56
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jennestia View Post
    Ability to set homepoints at crystals was found in FFXI as well.
    Rename Crystal to Kafra and you have the same as Ragnarok
    (1)

  7. #57
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    As long a with jobs, playing Y Class dose not = xxx job only, I think the system will ada a lot to the game.

    I think if jobs are more rolls that buff your class, and focus/limit its ability's but make it exceptional at that job in the party, then it will make for a very interesting Change.
    An each job buffs each class in a slightly different way. ( I think they should not be accessable to all class, they would have to work for the class so some would be more limited then others.)

    If on the other hand you just get to change only from a class to a specific job (so more more like you ranked up glad into uber tank), then well meh, yeah roll on FFXI job system plz.
    (0)

  8. #58
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    INB4..
    Refresh <Can I have it?>
    Raise <Can I have it?>
    Why a you a WAR/WHM?
    DarkKnights using a scythe? Use a greatsword that's better.
    Can you change your subjob to /NIN? kthx.
    Vermillion Cloak? LOLGTFONEWB <kick>
    OMGHEALME!! <Can't mp..>
    TP REFRESH PLZ! <wildcard is random, I can't assure you that you'll get a TP refresh>
    OMFG YOU GANKED MY ELECTRUMRING! GMCALL
    Almost everyone had a subjob of NIN or DNC.
    etc.

    ahhh the nostalgia of FFXI 10 years ago..
    (2)
    Last edited by AsterBarnivere; 08-23-2011 at 02:32 AM.

  9. #59
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Quote Originally Posted by AsterBarnivere View Post
    INB4..
    Refresh <Can I have it?>
    Raise <Can I have it?>
    Why a you a WAR/WHM?
    DarkKnights using a scythe? Use a greatsword that's better.
    Can you change your subjob to /NIN? kthx.
    Vermillion Cloak? LOLGTFONEWB <kick>
    OMGHEALME!! <Can't mp..>
    TP REFRESH PLZ! <wildcard is random, I can't assure you that you'll get a TP refresh>
    OMFG YOU GANKED MY ELECTRUMRING! GMCALL
    etc.

    ahhh the nostalgia of FFXI 10 years ago..
    this is the obsolets thing that ffxi sucks
    job system without subjob is better idea, actual system is more versality and better that SJ
    (2)

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    We haven't even seen the system implemented, I don't know why even the vocal minority of people can't wait and experience it before they ask for a rework?

    Yoshida said at some point we'd be able to switch jobs when there are more for each job pretty easily. With that in mind I'm sort of expecting it to turn into a paradigm-like system where people can switch between 2-3 predetermined roles to fit a situation. If a boss is throwing down heavy aoe, maybe a couple of DPS would switch to healing. If a bunch of adds spawn and are overrunning people, perhaps someone could switch to a tank and round them up.

    I think this kind of system would justify jobs and keep the whole thing fresh and interesting.

    And that's just a brief suggestion, they could do a whole load of different things with it but you guys aren't willing to consider what the current incarnation could become rather than what you want in your game that's being made for you and you alone.
    (1)

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