You're absolutely right, Gennosuke. I was willing to compromise before b/c I saw the potential benefits of having classes *and jobs, but now that you mention it....it's completely unrealistic. XI was bad enough with every new addition. They completely failed when it came to establishing balance. It was pretty much SAM, WAR, MNK, NIN, RDM, BRD, WHM, BLM -virtually, every other job was sub-par, and you couldn't ever get party invites on them most of the time. If SE had trouble keeping jobs balanced, how can they be expected to balance jobs *and classes... I've said it before, and I'll say it again. Why fix what isn't broken? XI had a really great job system. Some jobs were nerfed too much, and others were over-powered, but the general template of job and sub jobs was flawless.OP
The obvious other issue is, SE will have to carry the ongoing burden of working with 2 different systems all along keeping them perfectly balanced at all times with every new job, expansion and content added. More effort, more work, more resources, more complications, exploits, etc. As if SE needs more on it's plate in the current state of the game.