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  1. #1
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    Join Date
    Aug 2011
    Posts
    228
    It just occurred to me that there's a possibility that the jobs may be the only "entities" capable of reaching beyond 50. One of Leeloo's previous posts sparked the idea. If that were the case, it may not be as bad as I thought. I know you guys will hate the comparison, but please try to stay objective.


    Think of FFXI. Imagine all that you were able to do at lvl 50. We had close to half of everything in the CoP expansions available to us. We had plenty of NMs we could solo at lvl 50. We could practically roam wherever we wanted to w/ a party of lvl 50s w/o toooo much danger, and so on. So, imagine a much more balanced system like we have in XIV, where lvl 50 means much, much, much more for us than even 75 ever did in XI. It's possible that classes will be set aside for all *current end-game content, and as level caps are introduced, jobs will be the only "entities" capable of breaking past the "lvl 50 plateau." So, then, SE won't be challenged with having to maintain balance 1-50 and beyond every single time a job or new class is introduced. Classes will have their own "content;" and jobs will have their own as well. It'd kind of be like adding the cap increase to lvl 99 w/o completely undermining all of someone's hard work. Jobs will make the class content easier (as a party), because they're a bunch of powered-up versions of the current classes (not to mention they're lvl 55, 75, 99, or w/e else is added l8r), but also the DDs can't "cure themselves," the "BLMs" can't Curaga, and so on -so, they have their "weaknesses," but they also have higher levels and stats to fall back on. Meanwhile, classes will make the content easier by offering much more versatility. And when there is limited availability of players, because they're EXTREMELY diverse (or ppl just wanna solo), they won't have any need to look for parties. What do ya'll think?
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    Last edited by Khal_Drogo; 08-23-2011 at 12:06 PM.