Quote Originally Posted by Griss View Post
Sometimes i wish they would not have used the word "class" as the meta descriptor for weapons and there skill pools. People are still having difficulty wrapping there heads around the games base system even almost a year+ after the playing public got there hands on the game. I Cant really fault either side though it is kind of a out there concept at least when it comes to games.

Makes me chuckle a bit when some can not see that the armory is a evolution of the job/subjob system though.
It would be if it was balanced the right way and each class had skills that truely defined them, but that barely exists. The game is set up like an open pallet game (aka no class/job, you design how you want) but it sticks in a somewhat defined role, due to restrictions and such: aka weapons determine most of how your combat works (DoW get terribly low magic stats and vise-versa) along with the whole AoE button not being available (changed recently) to only the 2 mage classes. And of course normal stat points meant almost nothing for the most part...


There were just too many restrictions while trying to set it up as a fully custom game....so it was a mess and does not work too well. You really need to go one way or the other...the middle is everyone being good at everything or most things.