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  1. #1
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Akashi View Post
    I really wish they'd just copy and paste the system from FFTA. I have a feeling the current class system in FFXIV will do nothing but hold back what could be a nice thing.
    FFT definitely had an awesome job system, i'd love for it to be something similar to that as a refreshing change, doesn't necessarily have to be a copy of XI. Just something that makes sense and works great and enjoyable.

    Description:
    "There are 34 "jobs" in Tactics Advance that govern a character's stats, equipment, and abilities. Most items that can be equipped have various abilities assigned to them, each available for use by characters of a certain job while the item is equipped. When a battle is completed, characters will receive Ability Points (AP) distributed over their currently equipped weapons or items (such as armor). Once a target amount of AP has been accumulated for a given ability, the character will master that ability, allowing the character to use them at any time, regardless of items equipped and job chosen. Mastery of abilities in different jobs will eventually allow the character access to more jobs. For example, if a human unit wishes to change jobs to Paladin, it needs to master at least two "action" abilities from the "soldier" job.[5]
    Units have a primary job which determines the stat boosts they receive when they level up and the attributes associated with that class. A unit may also have a secondary job set of abilities, where it can use any abilities of the selected job, but with the stat profile of the primary job. For example, an Assassin with a Sniper secondary job could use abilities from both jobs, but has the stat profile and appearance of an Assassin, its primary job. This may deny the use of some abilities depending on their equipped weapon. In the previous example, any abilities that require the possession of a great bow, will not be allowed for use if the character has a Katana equipped.[5]
    Tactics Advance also introduces five playable races: Humans, the small rodentlike Moogles, the strong lizard-like Bangaa, the agile rabbit-like Viera, and the magically-skilled Nu Mou. Certain jobs are only available to certain races. Along with the abilities obtained with experience, each race has a guardian beast called a "Totema" to represent whom and which can be summoned to whose aid when a member of that race has 10 Judge Points, that is after your clan has defeated that Totema as part of the main story line.[6]"
    I like the fact that races also play a bigger role than just looks and slight difference in attributes. Would be nice to make each race unique in what they can offer. This wasn't the case in FFT though. Interesting to know of.
    (0)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    How can i explain me... no :|
    1) it's too late
    2)like this, we'll keep this classes as it for 6 moths at least
    3)as i love'd ffxi, if i want a shameless clone, i'd just play ffxi. Let this game follow his road, ok ?
    (2)

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'm afraid it's too late for this game to have such FF jobs as the core of the game.

    I hope they've only just begun to balance classes because to me they all still feel the same.
    Class uniqueness won't be achievable by just switching around skills and tweaking stats. Give us different gameplay depending on the job we use.

    For example let knights and BLMs combine their skills like I Steiner and Vivi did. Give the gun class long range sniper gameplay with the goal on killing the mob before it gets too close rather than having just another ARC class.

    Make chocobo knights into a class where the stats of the chocobo are just as important as your own skills. Make a class similiar to PUP where skills are controlled through a different menu or a Summoner class where MP preservation is completely different and you get to control 2 characters at once.

    Those are just few examples from XI and other FF titles how jobs have offered different gameplay not just different graphics. I'd hate for them to go through all this trouble and still every battle is attack the enemy--->wait until the end of battle and repeat.
    (2)

  4. #4
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BONKERS View Post
    Solution: Go play FFXI. K Thx bi.
    Thanks for contributing!
    No thanks.

    Quote Originally Posted by Phenidate View Post
    I would like to see class - weapon binding dropped at some point. I suspect that, should they decide to drop classes to go ALL Job... they will wait a few months to a year in order to lessen the impact of suddenly dropping everyone's max rank classes in order to restart... That or a way to pick Jobs to convert one's classes to.
    This is my gut feeling regarding this too. It would be a big impact with people's efforts but then again, they are doing other drastic changes to the game and people did vote for this. They could always compensate in many ways. If they do end up taking this path, i suspect it will take a while too and in that case I would hope sooner than later, no more wasted time needed with this game taking more damaging hits.
    (1)

  5. #5
    Player
    WinnipegJet's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Stop trying to make this into XI-2. I like the system as is.
    (3)

  6. #6
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by WinnipegJet View Post
    Stop trying to make this into XI-2. I like the system as is.
    By the way:

    Ability to set homepoints at crystals was found in FFXI as well.
    (2)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jennestia View Post
    Ability to set homepoints at crystals was found in FFXI as well.
    Rename Crystal to Kafra and you have the same as Ragnarok
    (1)

  8. #8
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WinnipegJet View Post
    Stop trying to make this into XI-2.
    My reply lies below:
    By the way:

    Ability to set homepoints at crystals was found in FFXI as well.
    Let me add on to that list Jennestia:

    Or how about the copy pasted Races with different names from XI?

    Or the never ending request to copy paste the search feature from XI?

    Or Chocobos and Airships from XI?

    Or Auction House request and current analysis from XI?

    Or Simplified Food system from XI?

    Or... someone else can continue.

    Please use another line from now on Winnipeg.

    SE itself isn't listening to your anti XI rants with their decisions. If they did, the game would be shut down by now.
    In the end it's all about what makes the game successful and bringing the customer base and attracting the masses back.

    I will point out again this is not a literal request to copy paste XI, imo system like FFT would also work perfect. It's the concept of what works rather than the idea of cloning.
    (3)
    Last edited by Gennosuke; 08-22-2011 at 04:34 AM.

  9. #9
    Player

    Join Date
    Aug 2011
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    228
    Quote Originally Posted by Gennosuke View Post
    My reply lies below:


    Let me add on to that list Jennestia:

    Or how about the copy pasted Races with different names from XI?

    Or the never ending request to copy paste the search feature from XI?

    Or Chocobos and Airships from XI?

    Or Auction House request and current analysis from XI?

    Or Simplified Food system from XI?

    Or... someone else can continue.

    Please use another line from now on Winnipeg.

    SE itself isn't listening to your anti XI rants with their decisions. If they did, the game would be shut down by now.
    In the end it's all about what makes the game successful and bringing the customer base and attracting the masses back.

    I will point out again this is not a literal request to copy paste XI, imo system like FFT would also work perfect. It's the concept of what works rather than the idea of cloning.
    Thank you SO much for that list Gennosuke. Ppl are so incredibly stupid; it never ceases to amaze me. How oblivious can you be? You could literally go on forever. And, I can't stand when ppl try to bring up how much other FF titles had in common with one another; as if that justifies the "coincidental" similarities between XIV and XI. They aren't virtually identical because they're drawing from the same source. They're virtually identical because SE saw the success they had with XI, and wanted to do their best to make a new MMO that could bring in XI fans, as well as tap into the market that draws casual players like ppl who play WoW. What ended up happening was a really shitty attempt at an XI clone. If you're gonna do something, don't do it half-assed. The majority of XI's problems could still be addressed without too much adjustment in XIV. The job system is one of the major ones. The battle-pace is another (far too fast). And the spamming of abilities, cures, and buffs. Get rid of that, and you're practically set. Endless grinding and bogus exp loss from a death were two of the biggest issues ppl had w/ XI; having to sit through nm spawn times ranging from 1 hour to 3+ days for some of the most trivial items was another one; and limited race/sex choices. Most, if not all, have been or will be addressed very soon. All that's left is the need to implement some sort of job/sub job system ****SIMILAR**** to XI, and the game is practically a guaranteed success. Did ya'll catch that? ***similar*** to XI -not a clone. Anybody understand the difference?
    (2)

  10. #10
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Do not want! I'm playing FFXIV NOT XI
    (6)

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