Quote Originally Posted by Kiara View Post
They get the Dev Team's *permission* to change things if it's big enough. Your claim that there is no "original," is simply false. ...
But none of this really supports your point either. Of course they have to make sure what they're writing supports the story that the planners and developers designed, but so do the writers of the Japanese dialog.

This game isn't a one man job to develop. No game of this scope is. There's a great deal of planning to decide how the story is going to unfold, and to develop all the lore of the world it occurs in. Then all of that information has to be divvied up into quests, with decisions regarding how to balance story exposition and gameplay pacing, determining which things are going to occur where, which information is revealed when, etc. Then finally, after everything has been planned out, and it's been determined precisely what needs to occur in each quest, that's when the actual writing of the dialog scripts can begin. In that final step of writing, where the choices in wording is taking place, all the writers of all languages need to make sure that their quest scripts are going to match what the game needs to happen at that point in the story.