Quote Originally Posted by kyuven View Post
What's weird is, given one of the only examples of dialogue choices with more than "Yes/No" in the game is a Rogue/Ninja quest, apparently our characters speak with a Limsa accent.
And the player character dialogue choice also mimics how the Shagians speak when you first speak to them for their beast quest (pssshh...). It's just the localization having too much fun with the script.